Bad Surface Extents 2496/0
fo_sheezy_my_neezy
Join Date: 2002-12-14 Member: 10768Members, Constellation
<div class="IPBDescription">Problem after compile.</div> Map compiles fine. I wanted to give yall some screen shots, but when I got to open it in NS, I get this error:
BAD SURFACE EXTENTS 2496/0
and it kicks me out of hl completely.
Friend of mine that I'm working with on this can compile it and run it just fine. Any ideas?
BTW, I've NEVER been able to compile this map, he's always had to send me the bsp, which makes error detection very frustrating for him (obviously). I've compiled and played many other maps for other mods, but NS has thrown me for a loop. As the v# get's bigger (we're on v10 now), the number in the bad surface extents error goes up too (if I remember correctly). Frustrating problem.
BAD SURFACE EXTENTS 2496/0
and it kicks me out of hl completely.
Friend of mine that I'm working with on this can compile it and run it just fine. Any ideas?
BTW, I've NEVER been able to compile this map, he's always had to send me the bsp, which makes error detection very frustrating for him (obviously). I've compiled and played many other maps for other mods, but NS has thrown me for a loop. As the v# get's bigger (we're on v10 now), the number in the bad surface extents error goes up too (if I remember correctly). Frustrating problem.
Comments
Bad Surface Extents
This is typically caused by having extremely large scales on faces, (typically far above 10, usually 100+). Otherwise it almost always shows up on a 'check for problems' in Worldcraft as a 'texture axis perpendicular to face' error.
your friend can compile it fine because he uses other compile settings or other compile tool versions , or a batch compiler...
how to fix:
you need to find that surface with this large streched dimensions. go for a hunt or use the big block method.
EDIT - - By streching I mean, the wide part is made very thin and the height stays the same... thus the texture is "streched" in the vertical direction. eg. dimension scale X - 0.09 Y - 1.2
how to fix:
you need to find that surface with this large streched dimensions. go for a hunt or use the big block method. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Messed with the bix ox method alot, it's just frustrating with lights everywhere. I went through last night with him, and we used the same batch compiler version (1.1.4), with the exact same settings, and both with ZHLT 2.5.3, custom build 1.7.
As for coordinated, I've only seen the 2496/0 for numbers. Since it's not a compile problem, it doesn't show in an error log.
I love the feedback in these forums, so could you please explain a little better? I'm looking for a texture that's stretched (or shrunk) by a large number?
I'll be looking, and if I find it, I'll post screenies for your help <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->