Use The Motion Blurr Effect

OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<div class="IPBDescription">when you make a killbox.</div> I want to see the motion blur effect in the next released killbox map, because motion blur is perfect for that.
How it works is described on the valce erc collective site.
every projectile weapon (especially fade ones) , particles, decals and webs (every moving or semi transparent object) looks great with motion blur.

keep in mind that MOTION blur looks awful on screenshots because they dont move normally.

Comments

  • SootySooty Join Date: 2002-12-23 Member: 11416Members
    How exactly does this work? You go into a certain place and you see the blur?
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Check <a href='http://collective.valve-erc.com/index.php?doc=1028187409-05594200' target='_blank'>this</a>. I might use it for moving entities in my next project, thanks!
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    Amazing! Truly amazing. How does it affect rspeeds and so on?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    its just a visual effect that needs one half-transparent brush infront of a NULL texture that blocks from the void.
    -> every viewable blurred face causes 2 times more polygons.
    this effect wotks with openGL only.
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    looks like hall of mirros effect to me.
  • gagglegaggle Join Date: 2002-12-11 Member: 10568Members
    Likely you think that quazilin because it <i>is</i> the HoM effect... read the article Nemesis links to <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    it is the hall of mirrors. but its really smooth and so it becomes eye candy motion blurr.
  • JedediahJedediah Join Date: 2003-01-27 Member: 12847Members
    <!--QuoteBegin--Ollj+Feb 4 2003, 10:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Feb 4 2003, 10:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> -> every viewable blurred face causes 2 times more <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Are you sure? It's not drawing anything in the HOM area so I don't see why it would use any more polys at all. I'm only speculating though.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    u are right.
    hehe even the gl_wireframe lines get blurred.
  • theZennytheZenny Join Date: 2003-01-05 Member: 11857Members
    OMG this is sooo cool, if this were put in JUST a room that is like the main junction between the aliens and marines it would be awesome(I assume you can put it in a room and not have to do it for the whole level?). Just imagine you are a marine in that room, skulk comes and circles you lol, you wouldnt be able to tell where he is, then he nips you in the back! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • Killer_Chalupa1Killer_Chalupa1 Join Date: 2002-10-10 Member: 1468Members
    Wow! I didn't know the HL engine could do that stuff!
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    wow. great effect. I'll try this one out.

    thanks for the notice!
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Sorry for bumping, but I'd love to see this in a map, and also I found out by chance, that you can see something that very much reminded me of this topic when I saw it, in ns_nothing, PowerSilo, in the floor... spectator(or noclip) mode, be above the floor, and then go far enough to JUST get your view in the floor... if you go too far, it wont be visible, if you dont go far enough, you only see the floor!
    Its the water, but with this blur effect... kinda. It looks nice for being water, and unintended etc.
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