Particle System
help
Join Date: 2003-02-02 Member: 13015Members
<div class="IPBDescription">generate system on collision...?</div> Hi. I was just trying out some NS mapping, and I was just starting to learn about the particle system. I really wanted to try an effect I had in mind with some molten steel being poured from a vat and spreading out through a mold. I thought it would be rally cool. Well, the problem is, I cannot manage to get the "Generate System on Collision" to work. There were no tutorials I could find after some extensive searching (maybe I was looking in the wrong place?), and so I used my common sense and put my particles like this:
Particle # 1
name: vat
generation shape entity:
generation shape: Box
generation shape params:
generation rate: 50
particle sprite: sprites/xspark4.spr
animation frames in sprite: 1
maximum particles: 50
particle size: 20
system lifetime: 20
particle lifetime: 5
starting velovity shape: Box
starting velocity params: 10, 10, 10, 0,0,0,50,50
scale particle over lifetime: 1.0
particel max alpha: 1.0
render mode: additive
generate system on collision: steel
animation speed: 1
with the flags
start on
use world grav
collide
________________________________
Particle # 2
name: steel
generation shape entity:
generation shape: point
generation shape params:
generation rate: 50
particle sprite: sprites/xspark1.spr
animation frames in sprite: 1
maximum particles: 50
particle size: 15
system lifetime: 3
particle lifetime: -1
starting velovity shape: Box
starting velocity params: 10,10,10,0,0,0,100,100
scale particle over lifetime 1.0
particel max alpha: 1.0
render mode: additive
generate system on collision:
animation speed: 1
with the flags
use world grav
collide
when I run this in the game, nothing happens. There is probably an obvious solution to this, but because of a lack of tutorials on the specific subject, I cannot figure it out. I do know that I can create regular (without system generation) particle effects, because I have another effect in the room that works. Please help me.
PS If there is a better forum to put this question in please tell me I would have no idea.
edit: spelling error-o-rama!
Particle # 1
name: vat
generation shape entity:
generation shape: Box
generation shape params:
generation rate: 50
particle sprite: sprites/xspark4.spr
animation frames in sprite: 1
maximum particles: 50
particle size: 20
system lifetime: 20
particle lifetime: 5
starting velovity shape: Box
starting velocity params: 10, 10, 10, 0,0,0,50,50
scale particle over lifetime: 1.0
particel max alpha: 1.0
render mode: additive
generate system on collision: steel
animation speed: 1
with the flags
start on
use world grav
collide
________________________________
Particle # 2
name: steel
generation shape entity:
generation shape: point
generation shape params:
generation rate: 50
particle sprite: sprites/xspark1.spr
animation frames in sprite: 1
maximum particles: 50
particle size: 15
system lifetime: 3
particle lifetime: -1
starting velovity shape: Box
starting velocity params: 10,10,10,0,0,0,100,100
scale particle over lifetime 1.0
particel max alpha: 1.0
render mode: additive
generate system on collision:
animation speed: 1
with the flags
use world grav
collide
when I run this in the game, nothing happens. There is probably an obvious solution to this, but because of a lack of tutorials on the specific subject, I cannot figure it out. I do know that I can create regular (without system generation) particle effects, because I have another effect in the room that works. Please help me.
PS If there is a better forum to put this question in please tell me I would have no idea.
edit: spelling error-o-rama!
Comments
or
<a href='http://pstutorial.tripod.com/' target='_blank'>Greedo's Particle System Tutorial</a>
either way I have a sneeking suspision that "Generate System on Collision" doesn't work in verison 1 of NS.