Particle System

helphelp Join Date: 2003-02-02 Member: 13015Members
edited February 2003 in Mapping Forum
<div class="IPBDescription">generate system on collision...?</div> Hi. I was just trying out some NS mapping, and I was just starting to learn about the particle system. I really wanted to try an effect I had in mind with some molten steel being poured from a vat and spreading out through a mold. I thought it would be rally cool. Well, the problem is, I cannot manage to get the "Generate System on Collision" to work. There were no tutorials I could find after some extensive searching (maybe I was looking in the wrong place?), and so I used my common sense and put my particles like this:

Particle # 1

name: vat
generation shape entity:
generation shape: Box
generation shape params:
generation rate: 50
particle sprite: sprites/xspark4.spr
animation frames in sprite: 1
maximum particles: 50
particle size: 20
system lifetime: 20
particle lifetime: 5
starting velovity shape: Box
starting velocity params: 10, 10, 10, 0,0,0,50,50
scale particle over lifetime: 1.0
particel max alpha: 1.0
render mode: additive
generate system on collision: steel
animation speed: 1

with the flags

start on
use world grav
collide
________________________________

Particle # 2

name: steel
generation shape entity:
generation shape: point
generation shape params:
generation rate: 50
particle sprite: sprites/xspark1.spr
animation frames in sprite: 1
maximum particles: 50
particle size: 15
system lifetime: 3
particle lifetime: -1
starting velovity shape: Box
starting velocity params: 10,10,10,0,0,0,100,100
scale particle over lifetime 1.0
particel max alpha: 1.0
render mode: additive
generate system on collision:
animation speed: 1

with the flags

use world grav
collide

when I run this in the game, nothing happens. There is probably an obvious solution to this, but because of a lack of tutorials on the specific subject, I cannot figure it out. I do know that I can create regular (without system generation) particle effects, because I have another effect in the room that works. Please help me.

PS If there is a better forum to put this question in please tell me I would have no idea.

edit: spelling error-o-rama!

Comments

  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    It's a little out of date but you might try this <a href='http://nsworld.ns-central.co.uk/mappingguide/appendix1.php' target='_blank'>Quickstart Guide Appendix 1 - Env_custom_particles</a>

    or

    <a href='http://pstutorial.tripod.com/' target='_blank'>Greedo's Particle System Tutorial</a>

    either way I have a sneeking suspision that "Generate System on Collision" doesn't work in verison 1 of NS.
  • helphelp Join Date: 2003-02-02 Member: 13015Members
    yeah, it probably dosn't work, because i checked both of those tutorials (thanks for those) and i had everything right, but it still didn't work. I hope flayra can get that working in 1.1 or 2.0 because it sounds like a really cool effect. Thanks anyway.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Oops, there's a problem. Right near ship I found a bug where the generated particle systems would never expire....so your system would get slower and slower. As a last minute "fix", I had to remove it. This is why it doesn't work for you. It will be enabled again in v1.1 or soon after, sorry for the trouble.
Sign In or Register to comment.