Speed Stats
heathenSlayer
Join Date: 2002-11-03 Member: 6088Members
<div class="IPBDescription">how fast things go</div> I used a program that comes with a speedometer to get these figures. Yes I noticed the other thread with the stats, but timing how far it takes to run is not very accurate and won't tell you how fast you are going in other situations.
Here we go:
Skulk
base speed 290 bhop max approx.* 480 Level 1 Celerity 317 Level 3 Celerity 366
Gorge
base 170 bhop 280 Celerity 3 245
Fade Celerity 3 315
Lerk
base 200 Celerity 3 275
Onos Celerity 3 484
How jumping affects your speed as skulk.........
Running in a straight line then jumping: 330** leap 776 Celerity 3 leap 852
Marine base ammo
base 206 bhop 350
Full ammo 201
No guns 220
Holding knife out +2 speed
Ducking 68
Shotgun full ammo 171 (-2 speed per 5 rounds carried)
Jetpack -10 speed
hmg -36 speed (-7 speed per 75 ammo)
Some things are missing, I didn't have time to check them all
*To find exact full bhop speed for each class, take the base and multiply by 1.7
** If gaining speed by bhop is an exploit, then anyone that jumps is an exploiter, its the way the game
works
Here we go:
Skulk
base speed 290 bhop max approx.* 480 Level 1 Celerity 317 Level 3 Celerity 366
Gorge
base 170 bhop 280 Celerity 3 245
Fade Celerity 3 315
Lerk
base 200 Celerity 3 275
Onos Celerity 3 484
How jumping affects your speed as skulk.........
Running in a straight line then jumping: 330** leap 776 Celerity 3 leap 852
Marine base ammo
base 206 bhop 350
Full ammo 201
No guns 220
Holding knife out +2 speed
Ducking 68
Shotgun full ammo 171 (-2 speed per 5 rounds carried)
Jetpack -10 speed
hmg -36 speed (-7 speed per 75 ammo)
Some things are missing, I didn't have time to check them all
*To find exact full bhop speed for each class, take the base and multiply by 1.7
** If gaining speed by bhop is an exploit, then anyone that jumps is an exploiter, its the way the game
works
Comments
Absolutely. Load up a LAN game, bring up the console after it loads, and type "sv_cheats 1". This'll let you join either team, build structures (very quickly), get upgrades (again, quickly), and play as you normally would.
Type "givepoints" to give yourself 20 (or is it 15? 10?) resources each time you type it.
I'm not sure if there's a command to instantly grant upgrades, but this way works just as well. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Interesting to know about the shotgun rounds speed, but you didn't specificate how much speed you have with an empty except for clip shotgun.
And do not start arguing about bunnyhopping with me, I dont like it, and Flayra is removing it for 1.1, but I.WILL.NOT. discuss about it anymore.
ValvE tried to remove this, cause it wasn't supposed to be there, but they couldn't.
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This is not true the 170% limit is defined on a per mod basis. It could be 300% 120% or plain old 100%. They kept 170% in TFC as in part they thought it was a skill worth keeping.
Take it outside monkey boy.
Nice stats heathen, i'd be interested in the program you used to measure speeds. I've seen similar things for other games/mods and they are handy tools. Speeding up through simply having the knife selected surprised me. It should be said that hop speed measurements can't be particularly accurate because of the constant acceleration, then deceleration due to limiter. The only time you'll ever have the max hop speed will be for a brief instant before the engine cuts you back to base speed. Holding your speed at the maximum limit is practically impossible.
Another thing to test - simply staying on the floor but moving forward and turning while strafing in the direction of the turn, this should bring you above base speed. Then there's wallrunning....
170% is the limit for NS right now. Whenever I reached 170% max, I was kicked back to 100%.
If I had time and webspace I could put everything into a table for easier viewing.