About Res Towers
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Join Date: 2002-12-15 Member: 10876Members
<div class="IPBDescription">Defend needed?</div> So is it a good idea just put res node and then move to another and hope that skulks doesn't find it in few minutes. OR build res node and put some defence there (3-4 sentrys)? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
I mean if there is just one skulk running around the map and checking res tower places and you have undefended res towers those won't last long.
Few games i have won, when we just builded res towers like mad around the map, then we went to a hive and teched up fast. But some games i have also won when we took 3-4 res nodes and put some defence there and secured one hive. Little saving and HA/HMG is available.
So which strategy is better?
I mean if there is just one skulk running around the map and checking res tower places and you have undefended res towers those won't last long.
Few games i have won, when we just builded res towers like mad around the map, then we went to a hive and teched up fast. But some games i have also won when we took 3-4 res nodes and put some defence there and secured one hive. Little saving and HA/HMG is available.
So which strategy is better?
Comments
Mines are a great idea though, problem with nodes is that generally a skulk can hide behind the node and so you have to approach the node to kill the skulk.
Propper mine placment prevents this and so for the skulk to eat the node he has to present his arse to the approaching marines.
Biggest problem with mines on pubbies is that everyone insists on using them to make a light show.
The major argument for never defending res nodes is that the aim of the game is NOT to get res. Res is a means to an end.
If you always attack with sufficient intelligence and dexterity the enemy will never be able to get their own offencive together.
BlueGhost
22 Rp's for a node.
25 Rp's for a turret factory. (so far cost has doubled.
And you need at least 3 turrets for defending the
turret factory and the node from all sides. that's 48 Rp's.
So either 22 Rp's.
or 95 Rp's, but there's a lesser chance at loosing the res towers.
Also you pretty much always defend the ones with 2 res nodes.. But generally speaking whether place tf or not near the res node totally depends on where the alien's hive is and how often will they pass by that node (and how often will your marine pass that node)
But I am leaning kinda leaning close to place the nodes and defend it or don't place it at all and save for upgrades type of philosophy
I agree with this.
In one game (don't remember map name, hives: sewer, ventilation and generator) there is that elevator and under it is a res node. I gave welder to a one marine, ordered him to weld that door open and then i put a res tower there. Game lasted about 1 hour, we lost, but aliens never founded that res tower <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
And sure those res towers which are near base doesn't need defence. OR If you are attacking to a one hive then all aliens propably are there protecting it and you can send one marine to another direction and build res towers there and leave them undefended. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
To the point:
It purely depends on your strategy; Im just about to try my new Get-all-that-Res strat
If you think you will need res in the long run, secure it an move on, but if youre lacking res, just build it and move on,...
The only thing I can think of is having mines around it to stop it from being eaten instantly.
- it wont take long for them to get back 22 res
- vs 1 skulk u can recycle in time
- it wastes a skulks time to chew ur res tower (instead of chewing ur advancing marines)
- it takes longer to chew a res than to rebuild one
in smaller games, you're better off getting a hive and defending that instead <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
cuz 3-4 nodes is all u need <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
if you can control more res points than the other team and at least 1 hive, 9/10 u will win (apart from against a large marine team)
see if u cap 3-4 res nodes u can go and try and siege the second hive, and get beaten back and have a close battle, but if u have more, then you cna have a team of JP'ing, shotty'ing dudes doing it instead, or have WOL's everywhere to help you.........
Res is the key, people need to see it more
Even if they make it through...if a marine shows up they'll most likely panic and not watch where they're stepping. Not enough commanders recognize just how effective mines are. Instant defense that does not need an expensive supporting structure. Does lots of damage too.
Then later in the game you can get the TFs up etc. when they have fades. Mines and turrets in combination make great defense.
We won the game because we got more res than we could spend.
We won the game because we got more res than we could spend. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Then aliens must suck badly <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Almost every res towers in eclipse? LOL <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->