Jointeam, Specatate, Autoassign

XeroXero Join Date: 2002-11-14 Member: 8565Members, Constellation
<div class="IPBDescription">not working</div> In my ready room I have an info_jointeam set to Team 1, another set to Team 2, an info_autoassign, and info_spectate. However, none of these do anything. I walk into the brush and nothing happens. I deleted them and copy-pasted the same entities from another of my maps that works, but this time when I try to walk into the entity the game freezes and Windows gives me an error so I have to restart. So now I just deleted the entities all together. Perhaps it is because I dont have an info_gameplay in my map? But I don't think that is required. The funny thing is I can type autoassign in console and still join both teams and play my map fine. I have all 3 Hives, CC, and info_teamstarts for both teams. Any clues?

Comments

  • b4ckspiNb4ckspiN Join Date: 2003-01-30 Member: 12939Members
    hi! you also need some info_player_start and some info_player_deathmatch to get these entitys work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited January 2003
    you dont need info_player_deathmatch.
    you need info_PLAYER_start for the start places in the Ready Room
    and
    you need into_TEAM_start (with correct team variable) for each alien and marine Start position.
  • b4ckspiNb4ckspiN Join Date: 2003-01-30 Member: 12939Members
    uh u r right i was posting from the cs view of wc <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    I´m new to mapping and all i did in the ready room was to make 1 info_player_start entity to be able to spawn in the readyroom. Then i put up info_join_team, even though i had nothing more then the readyroom, it worked. I just spawned in spectate mode inside the readyroom. Then i made the marine start with 1 info_team_start, 1 resource and a comm chair, and it worked perfectly.

    Guess it´s beginner´s luck <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • XeroXero Join Date: 2002-11-14 Member: 8565Members, Constellation
    I DO have an info_playerstart. 32 as a matter of fact. The problem is I get STUCK in the ready room. The only way I can join a team is by typing autoassign in the console.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    dont place into_player_start close to walls or close to each other or you will stuck in wall or teammates.
  • AxehandlerAxehandler Join Date: 2003-01-08 Member: 12038Members
    I think your mis-understanding - or I am - BUT...

    You need both a Info_player_start and a info_team_start

    Info_player to join READY ROOM
    Info_TEAM to join a team. (defaults to team one)

    so... 32 Info_player_starts
    and 16 Info_team_starts for Marine's room (default 1)
    Not finished my aliens room.. But I think you need 16 in each Hive.... someone can correct me if I am wrong <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Axe
  • XeroXero Join Date: 2002-11-14 Member: 8565Members, Constellation
    I DID HAVE EVERY ENTITY I WAS SUPPOSE TO. I have not misunderstood anyones' suggestions. The problem was that the func_jointeam had to be textured with the corresponding "joinmarines" texture or it would not work. What happened to using AAA? Someone please tell me the logic behind this?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    func_join_team is invisible and illusionary, no matter what texture it has, you wont see or feel any difference.
  • XeroXero Join Date: 2002-11-14 Member: 8565Members, Constellation
    Well for some reason the jon_team would only work with the "joinmarine/alien/spectate/random" textures for me, because I had all the other entities set up exactly right and did not tamper with them while changing the join texture.
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