Nades

10RoUNdTOmMYgUN10RoUNdTOmMYgUN Join Date: 2002-05-03 Member: 572Members
<div class="IPBDescription">Blast radius</div>O.k. I looked and haven't seen anything on this except that some one asked if they were included...............so what will the blast radius be? I hope it won't be anything as ridiculous as in d0d 2.0 , where on some maps you get naded when you're half way across the map or up in a 3rd story window. Also , will the splash damage pass thru bulkheads?
«1

Comments

  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    there will be NO nades in the game, however, there IS a grenade launcher, which is obvoisly much better.  I think the NS team is aiming for volumetric splash, so no killing through walls and stuff, but besides the point, the GL is REALLY cool.
  • 10RoUNdTOmMYgUN10RoUNdTOmMYgUN Join Date: 2002-05-03 Member: 572Members
    yeah ,what I meant was the rounds fired from the GL not grenades per say. on a side not , i'm at work , reading the forums on a comp from the d.j. booth...............and no one is in the club to see naked women , this sucks.
  • VincentVincent Join Date: 2002-04-10 Member: 408Members
    what do you mean rediculis thats how nades are if you dont like reilizum go play qauke
  • 10RoUNdTOmMYgUN10RoUNdTOmMYgUN Join Date: 2002-05-03 Member: 572Members
    apparently you don't play alot of d0d , the splash damage from the nades is immense especially when used with a map exploit where the radius is almost tripled. that is why I asked about splash dmg and dmg thru walls.thx.
  • FreestylerFreestyler The First NS Fan Join Date: 2002-01-24 Member: 20Members
    I'm not 100% sure that there are no hand grenades.  I have heard talk on these forums and IRC that they may make an apperance

    Disclamer:  None of this is very reliable, its just guessing.  It may or may not be true bla bla bla...
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    There's no guarantee that there will be or won't be hand grenades in the game.

    And blast radius is being playtested just like everything else. If we do our jobs, there won't be much of anything that's overpowered in NS. DoD's problem sounds like a bug, or something they just didn't playtest.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    i really hope flay decides to make it volumetric everything, because really, dieng through walls is not what i call fun, hence dod, you can die through about 7 walls, at a radius of a nade around 900 feet, and i dont think thats a bug, its the DoD team's stupididy for not adding voluemtric damage, unless they like being lamers.
  • BFishmanBFishman Join Date: 2002-05-04 Member: 579Members
    NS doesnt really seem to be a nade-game in my mind... I mean, in the middle of a fire fight, you're not gonna drop your gun, get a nade, pull the pin, then look up, hold fire for a few seconds, and let go -- you'd be toast in no time. The only tactical use for grens would be in situations where there are a bunch of campers or snipers, where the explosives could be used without exposing one's self to direct fire. Now, do the aliens really seem like they're going to be sitting on a box sniping? No... they'll be constantly moving (hopefully), or at least hiding. Thus, the use of grenades seems pretty, well, useless, does it not?

    -Fishman
  • kID-IcaruskID-Icarus Join Date: 2002-04-28 Member: 533Members
    well, lets see

    This isn't CS but i am sure a tactic of people camping at a certain chocke point will be used, espcally since the aliens can cloak, so rush to the point, nade it, and then go in...simple i guess...bah <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    <!--QuoteBegin--Cyanide+May 05 2002,01:58--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Cyanide @ May 05 2002,01:58)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->there will be NO nades in the game, however, there IS a grenade launcher, which is obvoisly much better.  I think the NS team is aiming for volumetric splash, so no killing through walls and stuff, but besides the point, the GL is REALLY cool.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Umm...

    If there are no grenades, what are the grenade launchers going to launch exactly?

    :-þ

    I hope the grens are going to be much more powerfull than the CS ones, I've never played DOD so I can't comment.  I forsee grens would mostly be used to destroy alien buildings and defences, ALA Rob's story.

    --Scythe--
    <a href="mailto:the_only_scythe@subdimension.com">the_only_scythe@subdimension.com</a>
  • GazaarGazaar Join Date: 2002-03-31 Member: 366Banned
    DoD as far as I know it's only bugs,it's pretty damn volumetric from what I can tell.  In dod_avalanche there's a bug where a nade thrown near allied spawn kills everything in a fairly big radius.  I play alot of DoD so I'd think that I know.  Or maybe I don't.  That's just me.

    from what I've read the map designer of dod_avalanche is fixing the bug.  But that's what I've red.  That's just me.
  • VincentVincent Join Date: 2002-04-10 Member: 408Members
    I play dod almost evey day!!! and there is no splash through walls and the balsts arent huge your just a winer
    the nades in dod have fine blast radius is just fine you forget about schrapnel that would fiy out and hit you in the face the dodteam did not and gazar its not a bug its called the axis nade spaming the spawn point they are vary few bug compared to otter game and mods im not saying its bug free but its close
  • Spyder_MonkeySpyder_Monkey Vampire-Ninja-Monkey Join Date: 2002-01-24 Member: 8Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Vincent+May 04 2002,16:33--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Vincent @ May 04 2002,16:33)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I play dod almost evey day!!! and there is no splash through walls and the balsts arent huge your just a winer
    the nades in dod have fine blast radius is just fine you forget about schrapnel that would fiy out and hit you in the face the dodteam did not and gazar its not a bug its called the axis nade spaming the spawn point they are vary few bug compared to otter game and mods im not saying its bug free but its close<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Not true. The way dod_avalanche was created was poorly done. That house near the allied spawn does not block grenade blasts. Anything thrown in that general area does massive amounts of damage.
  • VincentVincent Join Date: 2002-04-10 Member: 408Members
    well you probily know more then i, but i dont think thet it is, anyway the nades are fine thats all im saying
  • Spyder_MonkeySpyder_Monkey Vampire-Ninja-Monkey Join Date: 2002-01-24 Member: 8Members, NS1 Playtester, Contributor
    Oh yeah, no complaints there. DoD nades are fine, as long as the maps are done properly. None of that 'explosion coming through a solid -looking- building' crap.
  • lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
    Well, i'd like to see grenades have a more realistic damage range in NS. Wouden't it be possible to simulate fragmentation with an invisible blast?

    So im thinking you'd have an 8' VISIBLE blast which does ALOT of damage. You'd be totally safe from the invisible blast 49'+ away from the center of the explosion.

    Damage decreases the farther away you are from the blast of course.
  • Spyder_MonkeySpyder_Monkey Vampire-Ninja-Monkey Join Date: 2002-01-24 Member: 8Members, NS1 Playtester, Contributor
    Well, I'm not sure about that 49' number you threw out there, might have been arbitrary on your part though. Even if that was coded in, I haven't seen a screenshot with that large of an open area yet, and I doubt there will be one.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I see grenades being mainly used to take out built structures like resource collectors, turrets and hives.

    A couple of times in playtesting I just wanted to fuzz a pinapple into hive room and have done with it.
  • LazarusLazarus Join Date: 2002-01-28 Member: 122Members, Constellation, Reinforced - Gold
    I was once playing cs, was the last guy on my team with 7 in hp. I knew there was a guy right under the floor where I was next to a stairway. so I threw a gernade down there and it bounced right where I thought he was but noooo, the explosion came right <u>through</u> the floor and I died humiliating death and the other team won. so its good that its not in ns.
    btw, gernades could be used when you are running away from an alien that is chasing you. like a mine or sumthing
  • 10RoUNdTOmMYgUN10RoUNdTOmMYgUN Join Date: 2002-05-03 Member: 572Members
    Thank you spider for pointing out exactly what I was talking about <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
    Well if grenades had the fragmentation that they had in real-life, you would see a totally diffrent tactical use and less spam. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    But you could assume that perhaps the marines have no use for frag grenades and use high explosive grenades. Like maybe they know they can't outrun aliens, and they can't be ducking down all the time or having to carefully plan throwing a frag grenade. So they need something they can just throw(or launch) and BOOM! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    You don't want too big a blast, so maybe a 12' blast with no invisible blast.
  • GolGolGolGol Join Date: 2002-04-17 Member: 465Members
    I like the system they have in "Mohaa": if you stand close to a grenade you die, if not you don't. Simple.
  • GraheimGraheim Join Date: 2002-04-02 Member: 375Members
    Personally, I think that if you look at the world the game is played in it makes more sense to have a grenade launcher rather than hand thrown grenades.  Grenades shot out of a launcher have a much smaller blast radius than thrown grenades since they have to be considerably smaller in actual size. (Try stuffing a basball grenade down the barrel of an M203 sometime, it ain't happin'.)

    In the NS world, a smaller blast radius would be a good thing, because YOU'RE IN SPACE!

    "Sir, we grenade spammed the alien hive to death."
    "Excellent.  Say, where's all the air going?"
    Computer: "WARNING! HULL BREACH!"

    Now granted, simulating a hull breach on an actual in-game map would be pretty much impossible.  But the idea should be taken into consideration when designing the weapons.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Not impossible... if I learn to map, and make my map, I plan to have at least room spontaneously breach/collapse/seal over the course of the game.  (:

    As for grenades... I like 'em, put 'em in!  They're always special-purpose... I'm reminded of Max Payne or ActionHL.  Basically, you don't get many, and they HURT when they explode.  But if you're going to have a large blast radius, make a large explosion image... the thing I hated about the AHL grenades is you couldn't tell what was a safe distance with them.  You just heard it clink on the ground, and you RAN and PRAYED.
  • lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
    Well because your dealing with aliens, the GL may be diffrent.

    Considering how fast they can move, and how little time there is to be "warned" of there approach, you'd need something like this.

    1:A very powerful 10' blast with little fragmentation. So a lev 5 at the center of the blast would be horribly wounded(But not dead). Of course damage would fall off from the center. The reason why you need a low distance blast is for close quarters use. You see the aliens coming at you all of a sudden and...

    2:Explode 3/4 of a second if it hits something. This way it can be used in a close quarters situation against a 40 km/h+ alien.

    3:Good size magazine(likely already in) to prevent a reload at the worst time. Perhaps have a shotgun style reload. Basically you insert the rounds one at a time without having to take out the internal magazine. That way you don't have to handle a cumbersome drum.

    4:A special "tactical" secondary fire for GL. When you use the secondary fire, the grenade has a 5 second timer.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I think I'm gonna change my forum name to "There Is No Secondary Fire In NS."
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--QuoteBegin--lazygamer+May 10 2002,14:54--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (lazygamer @ May 10 2002,14:54)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->4:A special "tactical" secondary fire for GL. When you use the secondary fire, the grenade has a 5 second timer.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    in serious sam 2 with the grenade launcher, how long you have the fire button held down the further it shoots.
    how about the longer you hold down the fire button, the longer the fuse is

    and it's all done without secondary fire
  • lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
    /me changes name to "no secondary fire in NS". Why the heck isn't there? What if one or two weapons could use one?
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    There's no secondary fire.  There's really no need or reason for one.  It's been primarily replaced by the pop-up menu system.  I'm sure you can find more information about that by seraching the forums for it.  I know there have been pictures of it, and they might be in the rr.org archives.  <i>Might.</i>  NS is not a weapons mod, and secondary fire modes are not missed. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • Reaver_PrydeReaver_Pryde Join Date: 2002-05-11 Member: 599Members
    I feel it'd be a huge mistake to not include Grenades in NS.
    The whole point to having two different races in the game is to have <i>diversity</i>. And that means that each side has it's own strengths and weaknesses. Marines can take stuff out from range, aliens can take stuff in close quarters. Marines are slow, aliens are fast.
    Adding grenades (especially ones that can be thrown using a hotkey like in TFC) would assist in making this difference more profound. Giving the marines the ability to use powerful grenades at the push of a button allows them the ability to take out a group or a single alien out with ease as long as you have some warning. Big blast area weapons such as these make it more necessary for aliens to be stealthy and creative in the ways they attack. Rather than being able to simply rush the enemy and rely on overwhelming numbers the aliens will have to be more creative than that. Also, it'll make it easier for the overpowered marines to pull a heroic move that earns them the praise of their teammates. This will make it a lot easier to enjoy the game because if the aliens are more powerful than the marines, as you guys said, a marine player might get extremely frustrated being torn to bits over and over again trying to secure new territory.

    I've played games of FLF, CS, and TFC before where I got extremely frustrated and irritated after getting killed a lot and having a very poor record. Then in a moment of sheer brilliance I toss a grenade into the middle of a group of oncoming enemies, killing three. It made all the frustration more than worth it.

    Sorry if this post was a little long. I'd just really love to see hand grenades in the game.

    Reaver
Sign In or Register to comment.