What? me worry?

KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
<div class="IPBDescription">Planes, schmanes...</div>Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models            135/400         8640/25600    (33.8)
<b>planes           8870/32767     177400/655340   (27.1)</b>
vertexes         8679/65535     104148/786420   (13.2)
nodes            3745/32767      89880/786408   (11.4)
texinfos         1435/32767      57400/1310680  ( 4.4)
faces            5976/65535     119520/1310700  ( 9.1)
clipnodes       10429/32767      83432/262136   (31.8)
leaves           2281/8192       63868/229376   (27.8)
marksurfaces     7687/65535      15374/131070   (11.7)
surfedges       27371/512000    109484/2048000  ( 5.3)
edges           14639/256000     58556/1024000  ( 5.7)
texdata          [variable]    3407552/4194304  (81.2)
lightdata        [variable]     799761/4194304  (19.1)
visdata          [variable]      25226/2097152  ( 1.2)
entdata          [variable]      22798/524288   ( 4.3)

<img src="http://planethalflife.com/awmaps/pics/eclipse_topdown_5-4.jpg" border="0">

It's not fully detailed, but it's also right about 50% of the entire map... Yay.

Comments

  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I don't look at those stats anymore, they just make me paranoid.

    Don't forget you've got fit your readyroom in too.

    I'd be more worried about the 81% texdata...



    <!--EDIT|ChromeAngel|May 04 2002,16:59-->
  • yesukaiyesukai Join Date: 2002-04-17 Member: 464Members
  • XTS_HighlanderXTS_Highlander Join Date: 2002-04-13 Member: 429Members
    /me dances alongside KFS
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    ahh wow, how did you manage that KFS?
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    That's not even funny, Andrew. j00 haXored j00r mappage.

    Regardless, excellent job! That is definitely something to be proud of! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->



    <!--EDIT|ken20banks|May 04 2002,11:36-->
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Wow, you know, if you ever feel the need to get that number up, I've got some sweet pipes you could use.  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->



    <!--EDIT|Greedo386|May 04 2002,17:53-->
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    <img src="http://csnation.counter-strike.net/barney/personal/planes.jpg" border="0">

    Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
    ------------  ---------------  ---------------  --------
    models            327/400        20928/25600    (81.8)
    <b>planes          19210/32767     288200/655340   (44.0)</b>
    vertexes        23577/65535     282924/786420   (36.0)
    nodes            9177/32767     220248/786408   (28.0)
    texinfos         7830/32767     313200/1310680  (23.9)
    faces           17325/65535     346500/1310700  (26.4)
    clipnodes       27038/32767     216304/262136   (82.5)
    leaves           5752/8192      161056/229376   (70.2)
    marksurfaces    21608/65535      43216/131070   (33.0)
    surfedges       80643/512000    322572/2048000  (15.8)
    edges           40826/256000    163304/1024000  (15.9)
    texdata          [variable]    4882676/8388608  (58.2)
    lightdata        [variable]    1991388/4194304  (47.5)
    visdata          [variable]     164235/2097152  ( 7.8)
    entdata          [variable]      82072/524288   (15.7)
    197 textures referenced
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Damn you and your meddling... err... partially upside down gorilla...?

    I've got nothing.
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    Damn those pesky kids

    squi-rrel sticks to gor-illa



    <!--EDIT|n@rby|May 05 2002,08:04-->
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    i think i'm up to 1500 planes...
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    The old NS_Penumbra, before the restart:

    Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
    ------------  ---------------  ---------------  --------
    models            347/400        22208/25600    (86.8%)
    planes          21512/32767     430240/655340   (65.7%)
    vertexes        24505/65535     294060/786420   (37.4%)
    nodes           10772/32767     258528/786408   (32.9%)
    texinfos         6508/32767     260320/1310680  (19.9%)
    faces           18202/65535     364040/1310700  (27.8%)
    clipnodes       32496/32767     259968/262136   (99.2%)
    leaves           6748/8192      188944/229376   (82.4%)
    marksurfaces    21806/65535      43612/131070   (33.3%)
    surfedges       83141/512000    332564/2048000  (16.2%)
    edges           42722/256000    170888/1024000  (16.7%)
    texdata          [variable]       9916/8388608  ( 0.1%)
    lightdata        [variable]    2085522/4194304  (49.7%)
    visdata          [variable]     121301/2097152  ( 5.8%)
    entdata          [variable]     127174/524288   (24.3%)


    The newer one isn't close to hitting the limits, by virtue of being smaller. Still, I always get more clipnodes than planes in my maps, must have to do with my particular style.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Maybe I there is something for me to learn here... I'm building my next level with a <i>much</i> different approach.

    After seeing how organized some of you guys are in planning and actual building.



    <!--EDIT|ken20banks|May 05 2002,11:37-->
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    I am new to mapping.

    I knew I wasn't good at this stuff, but did you guys have to rub it in?!

    <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    Very cool, KFS and Narby.
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