Ns_darkness
Uranium
Join Date: 2002-11-10 Member: 8105Members
<div class="IPBDescription">My first map!</div> I fell in love with NS the first time i played it. I use to map for T2 and T1, JK2. This will be my first HL map and probly wont be to good. But here is what i plan to be the layout. Comments? Suggestions?
Comments
For your first effort, you should try something smaller so you don't get too discouraged.
Mapping can be a daunting task and taking something on that looks this big is quite an undertaking.
I would also have to agree with Bliss that you have way too many resource towers there.
Try to vary the terrain a bit by adding some curves and some angled hallways. It is much too straight.
Does your map have a background story?
Why is this sturcture there?
How did it become invaded?
What are the purposes of the various rooms and tunnels?
Answering these types of questions can help your map have a more *realisic* feeling to it.
MST
It needs some time to find one of them <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
"anyone seen the armoury?"
"stop rumbling me n00b"
"were am I?"
"damn my flashlight is off again"
"move to your waypoint"
"roger that"
"ouch damn wall"
17 res? aint no problem with that. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
make sure to try to get most of the distances between hives to about 30 seconds, becuase any longer and it'll be curtains for the hive/gorge.
And, to keep it to it's namesake... make it really, really, REALLY dark!
it'll make people take sensory first, for cloak (important in the map) , scent of fear, AND adv. hive sight (important in the map).
a. Marines have to use Flashlight and it exposes them
b. the Flashlight is so limited and **** ther gonna be walking in groups with ther Flash lights on and it will expose them
c. Aliens wouldnt even need Scent of Fear to kill a marine
d. how is the Commander suppose to see where to build his stuff???
a peron that calls his map ns_darkness <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
while the layout is smaller i feel the time needed to get from C to H wouldnt be to large, and the map is almost then to small
Doors don't block vis though ... at least not actual doors that can be opened.
Easy fix though, just add a couple S-turns here and there.
But i like the idea of a map designed for 3v3.
problems:
Marine way to southern hive is too long.
Marines have bad ressource chances.
long corridors give marines big advantages and are bad for R_speeds.
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=9871' target='_blank'>http://www.unknownworlds.com/forums/in...t=ST&f=1&t=9871</a>
Log from Unkown Spaceship: 1/23/2034
These things we have found, seem to be unconsious... maybe sleeping and waiting for something to happen. Now my Space Station is being over run by scientists. Constantly poking at the creatures, i feel that they just dont know what there doing. Im leaving my Space Station in fear of my life. I hope to god they stop what they are doing, they look like dogs from hell. I dont know what they are, and I dont want to. This is my warning to those who enter this station...
One year later... Scientists totaly rebuilt the Station and found a wierd almost plant like grouth in some places, as well as 3 items which the scientists called "Blobs"
6 Months later... All the scientists are dead, a team of highly trained marines are moving in to destroy the threat. With one, what they call a hive, totaly grown up to thier knowledge, they have selected there main target. They will move from the least plant infested area, in the Meta Quad, Entrance.