Nice Trick On Bast..

SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
<div class="IPBDescription">Going up...!</div> OK, so we have feedwater and we're pushing hard for refinery. We DID hold it but too many people didn't bother to defend and marines gained a foothold. So we were battling HARD to retake it and the marines were all going straight there. Resources were accumulating since were were unable to build the hive.

So a gorge at feedwater goes over to the elevator by atmospheric processing and starts dumping a pile of OCs and DCs on the elevator itself. Then he sends it up and the OCs proceed to start ripping apart the marine spawn area. It was hilarious. They would try and send the elevator down and we sent it right back up.

Now occasionally the OCs would fall through the floor of the elevator, so it wasn't 100% effective. However, the resulting distraction (which left all but 3 of their 12 people dead trying to counter it) was enough to take refinery. They ended up needing to siege the elevator to get rid of the chambers.

I'm not saying this would work every time, but it was sweet this time! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

Regards,

Savant

Comments

  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    I've seen that done a handful of times, and it's usually at the point in the game where we were either desperate, or were toying with them. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I even did it once - I set up as many OC's as I could, put a few DC's behind them, hopped on the lift, and pushed the button. When I got to the top........





    .....the Fades and Lerks were just leaving after levelling the place. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • DizzyOneDizzyOne BASS&#33; Join Date: 2002-11-17 Member: 9095Members
    hmmz I never thought of it from the alien side, as a comm I sometimes put turrets on the elevator and leave it down <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    hmm...I think it might just be as good to use the lift up, build on solid ground and stay there...

    If you get 2 skulks for distraction you might get 2 ocs up and then it keeps rollin
  • MasterEvilAceMasterEvilAce Join Date: 2002-11-29 Member: 10268Members, Reinforced - Shadow
    I did something similar (i posted pics in another thread)

    I put 4 or 5 OC's (i built others in the area, so that was max i could make) on the elevator

    and i sent it up
    but the damn commander sent it down again (hehe)

    So i sent it up, and started building another the elevator
    (we had 3 hives)
    so i stacked Movements, Defense, and sensory ontop of each other so the elevator got stuck up..

    someone on marines said "that's evil", and the aliens just complimented me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    OC's shot the buildings and humans
    w00t
  • civman2civman2 Join Date: 2002-11-03 Member: 6116Members, Constellation
    also fun, get silence, go thru the vent into the marine start, and get into the little room with the comm chair.

    very quietly evolve to gorg, and then slap up four OCs and a DC. They'll be shooting the crap out of the CC and any marines that try to come up to save it. If you can get somewhere they can't shoot you and keep healing it's insane.
  • TheHornetTheHornet Join Date: 2002-10-31 Member: 1776Members, Constellation
    one of my favorite moves ; )
  • DaStompaDaStompa Join Date: 2003-01-22 Member: 12591Members
    My favorite elevator trick is either

    A: as skulk, if you see an elevator going down, usually there is a little nitch (button?) that you can stand on and send it back up before it gets low enough for the marine to get out

    B: as gorge, put O/D underneath it, so they have to hop off to attack, then a large stack of cheap chambers (O, or sensory) a few feet out in front, so the marines come down, and if they jump off, TRAPPED! ;-p
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    Haha, I havent seen or heard about this elevator madness. I want in next time I play <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • homesicknesshomesickness Join Date: 2003-01-10 Member: 12124Members
    that's why I love playing as gorge

    like causing menace on mariner base putting O/D while the sg are distracted by the skulks rushers
  • SmithboySmithboy Join Date: 2002-12-17 Member: 10964Members
    <!--QuoteBegin--DaStompa+Jan 28 2003, 04:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DaStompa @ Jan 28 2003, 04:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My favorite elevator trick is either

    A: as skulk, if you see an elevator going down, usually there is a little nitch (button?) that you can stand on and send it back up before it gets low enough for the marine to get out

    B: as gorge, put O/D underneath it, so they have to hop off to attack, then a large stack of cheap chambers (O, or sensory) a few feet out in front, so the marines come down, and if they jump off, TRAPPED! ;-p <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Why not block the elevator entirely by stacking the chambers?
  • OkaboreOkabore Join Date: 2002-11-21 Member: 9505Members
    <!--QuoteBegin--civman2+Jan 28 2003, 04:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (civman2 @ Jan 28 2003, 04:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> also fun, get silence, go thru the vent into the marine start, and get into the little room with the comm chair.

    very quietly evolve to gorg, and then slap up four OCs and a DC. They'll be shooting the crap out of the CC and any marines that try to come up to save it. If you can get somewhere they can't shoot you and keep healing it's insane. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I have seen somethin similar been done on caged (vent, sewer...). Dont know if the evolved up there but suddenly we had a gorge and a fade up by the cc. We couldn't kill them. The fade quickly killed anything that tried to come up and the gorge healed him and webbed enemies.

    I don't think they built any structures up there.
    The good thing about not building is that the marines cant siege them out.
    Grenades would probably take them out quite fast though
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