Motion Tracking Before Phase Gate?
Renmauzo
Join Date: 2002-12-27 Member: 11571Members
What would you do first?? Motion Tracking right after Obs or build a phase gate (and wait for another phase gate when the team reaches the base?)
I know sometime early you want to have that motion tracking researched (DUH!).. But do you do it before res and tf/2 turrents in hive or after.
I know sometime early you want to have that motion tracking researched (DUH!).. But do you do it before res and tf/2 turrents in hive or after.
Comments
I play on a linux server, so most of us have been playing without motion tracking, making us very effective at listening and paying attention to our environment. Now that we have motion tracking, we've almost doubled in effectiveness. After the initial build, I get an RT in a hive, get 2 phases up, then start expanding towards a second hive, capturing resources along the way and generally expanding the area of the ground that we control.
:o
I <u>finally</u> got to comm a game a few days ago, and first thing I was told was "Tech Rush Inex".
Now, I've commed a grand total of 3 times in the last 2 months. When I do get to play, I either join the marines mid-game (rare) or random to Kharaa. So basically I had no idea what he was talking about. (I did come back here afterwards to find out what a tech rush was) So, standard "Inex's upgraded marine wall of Destruction and Gnashing of Teeth" strategy I put up an Obs. I get told that Phase rushes don't work anymore, and I should be going for a Tech rush.
I would have told him that when I Comm, I don't rush Tech, Phase or otherwise (just not my style <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> ) and I had it up to get MT, but my GF desired my attention at that moment, so I had to go.
It is people like you who ruin the argument of defense chambers being the best.
First of all, spend a little time thinking out what you are going to post. Do not just post in a rash haste when you see something you do not like. Hell, I would like to reach out and slap Geronimo for almost all of his pointless (IMO) posts. Thing is, I do not do anything with my emotions, I leave them in the background in all but extreme cases. Second, your reasoning makes no sense. MT helping more vs sensory compared to movment? Motion tracking lets marines see moving aliens. Cloaking aliens move MUCH less than movement aliens. Why even get movement chambers if you are just going to hide from MT anyway? Might as well just be a normal skulk. To win, you have to attempt to gain the fullest benefit of any upgrade path your team chooses.
Cloak is the only Alien-Counter against Motion Tracking.
This is weird, but also true!
If you get MT, you can see that the alien which you just saw and heard is cloked at the last blue movement circle. Go there and kill it with caution.
If you have Cloak, you can make it difficult for the MArine to kill you, as he must first see you to start firing.
An ALien without cloak would be much faster dead.
At start MT helps your team at least KNOW that in a few seconds, 3 skulls will get past that corner.
For me as a normal player, it surely makes a big difference!
Fortunately, they had generator hive and base only, so they didn't have the res to fight us off.
Sensory definately needs an upgrade that works in the midgame. SoF doesn't cut it.
Bw, try MT + shotgun. I racked up about 7-8 kills in a row taking out skulks coming around a corner.
MT is THE most powerful upgrade in the game - far better then the next best (armor 1). And incredibly cheap as well (after all, you need the observatory for PG anyhow, so its just 45 res for MT).