Level Idea

Pink_ElephantPink_Elephant Join Date: 2002-12-24 Member: 11479Members
All the NS levels are all...dark... and are not on any of what looks like a civilian used place. It seems like all the levels are on science vessels or cargo ships.

How about one on a civillian ship, like a luxury ship?

This place could also have a transportation system, like a railway going around the edge of the ship.

The Humans could start off on the bridge and the aliens could have hives in the cargo bay, engine room, and also a recreation area...

(This idea sounds a little like something in CS, but...)
How about an added challange to the marines?
-Humans must protect civilians

No NS map has had ANY trace of civilians left, but then again, once the infestation begins...

Comments

  • DriftwoodDriftwood Join Date: 2002-11-11 Member: 8245Members
    Post map suggestions on the mapping forum.
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    This and other mapping/gameplay mode ideas will be much better received in the mapping forum where people who read it are more likely to ACT on the suggestion and make the map. Go to <a href='http://www.unknownworlds.com/forums/index.php?act=SF&f=4' target='_blank'>http://www.unknownworlds.com/forums/in....php?act=SF&f=4</a>
  • xectxect Join Date: 2002-11-24 Member: 9807Members
    The map idea doesnt sound that bad. Just dont even think about hostages.
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Off to the mapping forum we go!

    It's probably apparent that at the moment there's no support a gameplay mode that involves protecting civilians. However, there have been quite a number of discussions about things like this in the past. There's a possibility that NS could include an alternate gameplay mode like this.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    good idea.
    damn the idea of a luxus ship got me.
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    As a mapper for PVK I will tell you it's damn hard to build a good map for NS. It has to be good, and huge.


    Here are some idea why it wouldn't work.

    The mapper who did that would probably put so many Entites in the map that it's r_speeds would be horribe (AKA LAG :()

    The karha's (did I spell that right) advantage is the dark. It could be fixed if the aliens could get in the vents, and disable the power grid. (emergency lights would still be one)


    Otherwise I think it's a great idea. Thou there is no way that any non official NS mapper would tackle such a project. I could try to build a prototype, but there is no way I'm gonna compile it, it's a **** to get it to compile.
  • ImaTargetImaTarget Join Date: 2002-11-01 Member: 3415Members
    edited January 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The mapper who did that would probably put so many Entites in the map that it's r_speeds would be horribe (AKA LAG <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->) .... Thou there is no way that any non official NS mapper would tackle such a project
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    What the hell are you talking about? Not to get too offensive but the first part is not really right and also not entierly false what in his concept would force someone to use tons of entities? And yes entities can produce lag (serverwise due to too many calculations)but when saying r_speeds normally w_polies are meant, so basicly worldbrushes + entitiebrushes but no point entieites. R_speeds have nothing to do with lag since lag is a problem with your connection not with your rendering capabilitys. so you confused me there. Also the sentence about "official" mappers kinda rubbed me the wrong way. Just being in a official team doens?t make you any better. any mapper can try it and i am shure there are many mappers out there who are as good as are the guys who supplied the maps for 1.0 and some who propably are even better. Sorry this sentence kinda ticked me off as it came across like "if you are not in the NS team you can?t map ****". Not that i am any good i just felt you "downgraded" most of the mappers in this forum. what was it i wanted to say? ah well i don?t care who makes a map. if the map is good i could care less if it is "official" or not. Damn 1.30 am is not a good time to post.

    oh and PVK... do you mean Pirates versus Knights?
  • CrAcKbRoCkCrAcKbRoCk Join Date: 2002-11-22 Member: 9619Members
    Ya know, with some clever custom textures, and the <b>new</b> planes limit I bet this would be fesible. The biggest problem I could see is we don't have <i>any</i> NS civilian reference material...WTH would a cruise liner look like in the NS world?! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Cash_Car_StarCash_Car_Star Join Date: 2002-11-03 Member: 6448Members
    The unstarted map in my head will definately have traces of human civilization. (Bowling Alley Hive!)
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