Ns_splinter...marine Spawn
Lonix
Join Date: 2003-01-27 Member: 12811Members
<div class="IPBDescription">First ns map need a bit of feedback!</div> Well finnaly started a ns map and bin kicking around some ideas..just started this last night and its not 100% finished a few lighting problems but think i got the marine start finished...
<a href='http://espclan.netfirms.com/images/ns_splinter.jpg' target='_blank'>http://espclan.netfirms.com/images/ns_splinter.jpg</a>
Just a little bit of feedback on it.....plz dont hurt me if ya dont like it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Just tell me whats wrong with it what i could improve.
<a href='http://espclan.netfirms.com/images/ns_splinter.jpg' target='_blank'>http://espclan.netfirms.com/images/ns_splinter.jpg</a>
Just a little bit of feedback on it.....plz dont hurt me if ya dont like it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Just tell me whats wrong with it what i could improve.
Comments
Though, I do think that the floor is too dark. Remember, the commander is going to be dropping equipment for the marines around here, so you'd want to make sure that they can actually find the stuff. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Extensive use of light_spot's (I like your implementation of them here) makes it possible to light up a specific surface (like the floor) without washing out the rest of the room's ambience.
The ceiling looks rather flat. I suggest adding some beams to make it harder going for the skulks.
HINT : Use good names for you hives.
Example VIADUCT = a bridge supported by archs.
That computer section looks fantastic, love the blue lights very nice. Room looks very well layed out
So couldnt continue mapping :'(
Well back now and trying to sort out the lighting in there and make it more complex a bit so skulks will have a bit 'o' trouble to cause havoc at the start.
That blue glow has a kinda...atractive feel to it....makes its kinda sexy and very alluring.
Suppose thats why most peeps like the colour of it, especially on ns maps it gives it the cold technological feel to it that everyone seems to like so much.
I started to work on the layout of the map today and will be finished and posted swn.
As for the hive names uummm how about hive 1 Power Distribution Hive, hive 2 Pump Facility Hive and uumm well jeez guys gimme a hand <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Once the layout and the backstory to the map is made i suppose the hive names will be easyier to make up.