Ns_donor - Architechture Feture

RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
<div class="IPBDescription">To be renamed . .Archtichture Help?</div> Ns_Donor is to be renamed very shortly. I would however like it if quite a few people could pm me or reply to the topic with some suggestion names when the new screenshots are released later this week.
The main reason the thread is here though is architechtural help with the map, I took a shot in editor and just wondered. . . I've ran out of ideas for the floor and walls of these corridors. Got any idea what could be bumped up?

Comments

  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    for sum reason i culdnt view the whole pic, here it is again, it might be my connection tho...
  • bicballbicball Join Date: 2002-11-23 Member: 9751Members
    Make the pipe curve, also have a few smaller pipes coming out of it, and some steam.
    Make the lower areas in the floor covered with a grate, maby put some pipes down there.
    Change the large pipe supports so that they go right to the ceiling, not to the wall, you get less support that way.
    Put a red light or to in <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Have a little cove thing that has like a few pipes going ceiling to floor and a few pipes branching off of that and add a few wheels and steam and stuff, make it a little maintenace thing.
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    furthest left on the picture, just above that door there is a pipe, steam will be coming out of that, really I should have said that already but well, its gonna be alot of steam to add that "spooky" effect, this corridor is going to be super skulk friendly and not marine friendly, its going to be almost dark except a few spot lights.
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