Texture challenge!
Yamazaki
Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
<div class="IPBDescription">Texture artists inquire within</div>A while back I posted an effects WAD containing two types of pulsating alien growth and one animated water texture. The animated water was used to replace standard HL liquid effect (The '!' series of liquid textures) since it always ends up fullbright in the map (No shading, ick).
Over time I have grown dissatisfied with the results and have tried numerous times to replace it with better effects. The original used a basic ripple effect spread out over 8 frames, to try and duplicate the coded ripple in the HL engine, but the animation ran too fast.
HL has a limit of 10 frames for animating textures. The animation runs at 10 Hz, or 0.1 seconds per frame.
The challenge is whether you can create a 4-10 series of 128x128 images that looks like gently rippling water. Nothing overly wavy or choppy, just mostly calm water.
Seamlessly tiling would be nice, but I can always remove the seams myself. Post an animating GIF of your image when you're done, then later on we can go over the original PSD file for inclusion into a WAD. I'll post the wad of all the good liquid effects for public use, with some variations of different colours and murkiness <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Over time I have grown dissatisfied with the results and have tried numerous times to replace it with better effects. The original used a basic ripple effect spread out over 8 frames, to try and duplicate the coded ripple in the HL engine, but the animation ran too fast.
HL has a limit of 10 frames for animating textures. The animation runs at 10 Hz, or 0.1 seconds per frame.
The challenge is whether you can create a 4-10 series of 128x128 images that looks like gently rippling water. Nothing overly wavy or choppy, just mostly calm water.
Seamlessly tiling would be nice, but I can always remove the seams myself. Post an animating GIF of your image when you're done, then later on we can go over the original PSD file for inclusion into a WAD. I'll post the wad of all the good liquid effects for public use, with some variations of different colours and murkiness <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Comments
If I have time <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Cool <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
I am really disappointed about how the GIF turned out. It looks no way near as good as it does in-game. <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
Email the originals to <a href="mailto:bdorner@sympatico.ca">bdorner@sympatico.ca</a> and I'll see what I can do with it. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
That water texture looks pretty slick! I'd love to see some shots of it in-game when either you or Yama have a chance.