1.04 Promotes Rambo'ing
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Join Date: 2002-12-30 Member: 11618Members
<div class="IPBDescription">Bad news for gorges</div> Marines now favour fast tech style tactics rather than turlting hives with siege. This means marines are moving around the map alot more especially on thier own or in pairs to secure a quick res tower then move on. Fast tech requires two things, get res as fast as possible, delay aliens as much as possible. You dont have to hold any locations or build in strategic places all you have to do is delay them.
Its now a nightmare for a gorge to get around. The chance of the gorge dying before he even gets 1 res tower up is extremely high on smaller maps and still bad on larger ones. This cripples aliens right from the start, if the gorge dies 2nd hive is going to take alot longer and if marines are going for fast tech you need your 2nd hive as quickly as possible. If you have to have bodyguards at least 2 then thats 2 skulks that arent harrasing marines, arent taking down unguarded res towers making it easier for marines to go about thier work.
I tried gorging on alot of different servers today and there was not a single game where I didnt die at least once before I got up the mandatory 3 res towers. Marines are sent out in all directions to secure res right at the start, sure sometimes they die but for the most part they dont as aliens dont have carapace yet and a gorge is pretty much a free kill to a marine. Commanders find out which hive aliens started in and from there its pretty easy to predict where a gorge will go sending people there, combined with the fact people will be sent to the other hives aswell, the gorge just has nowhere to go.
The main problem of this is the 3 minute wait for the gorge when he morphs at the begining, slowly watching your res trickle upto 22 while marines are already well on thier way around the map looking for you and securing res points. The gorge is not much more than a walking target until he has 3 res towers up. He cant afford to put OC up, you can put DC before res but this slows you down and does not work very well against good marine players, so you just have to crawl around and hope to god you dont run into a marine before you get those essential res towers up.
The gorge needs some help at the begining otherwise marines are just going to have an advanatage at the start.
Its now a nightmare for a gorge to get around. The chance of the gorge dying before he even gets 1 res tower up is extremely high on smaller maps and still bad on larger ones. This cripples aliens right from the start, if the gorge dies 2nd hive is going to take alot longer and if marines are going for fast tech you need your 2nd hive as quickly as possible. If you have to have bodyguards at least 2 then thats 2 skulks that arent harrasing marines, arent taking down unguarded res towers making it easier for marines to go about thier work.
I tried gorging on alot of different servers today and there was not a single game where I didnt die at least once before I got up the mandatory 3 res towers. Marines are sent out in all directions to secure res right at the start, sure sometimes they die but for the most part they dont as aliens dont have carapace yet and a gorge is pretty much a free kill to a marine. Commanders find out which hive aliens started in and from there its pretty easy to predict where a gorge will go sending people there, combined with the fact people will be sent to the other hives aswell, the gorge just has nowhere to go.
The main problem of this is the 3 minute wait for the gorge when he morphs at the begining, slowly watching your res trickle upto 22 while marines are already well on thier way around the map looking for you and securing res points. The gorge is not much more than a walking target until he has 3 res towers up. He cant afford to put OC up, you can put DC before res but this slows you down and does not work very well against good marine players, so you just have to crawl around and hope to god you dont run into a marine before you get those essential res towers up.
The gorge needs some help at the begining otherwise marines are just going to have an advanatage at the start.
Comments
In the games I played today, aliens did seem to be losing more res towers... But then it seemed the gorges were placing the first few res towers in obvious places - such as the holoroom, or in hive locations. The first few res should be in out the way places, and double res nodes and the like should be denied to the marines, but not built upon until there is some res to be spared on some defence as well.
Of course, this is all map dependant.
Anyway, its too early to see if the problem you have described is a problem yet - try to adapt.
An unupgraded marine cannot get past a wall of lame now even if the commander gives him a seige cannon because the LOS requirement means the marine will die - it only takes two hits. The only option is scanner spams - which are very expensive now, or upgrades. You cant even afford a high death rate now adding an IP can cripple your bank account and getting the spawned marine back to the front line costs a fortune in pg's or too much time.
I think its too early to judge this patch but I am a bit concerned...
there was a marine close by. On small maps you just seriously can not go anywhere without getting killed by rambos which totally messes up the alien side so early in the game. Redemption is a mixed blessing, what it does is good when it bloody works which half the time it doesnt and you just die in 2 seconds of lmg fire.
It's a viable strat, but usually leaves your base open for assault when you have too many marines rambo'ing.
there was a marine close by. On small maps you just seriously can not go anywhere without getting killed by rambos which totally messes up the alien side so early in the game. Redemption is a mixed blessing, what it does is good when it bloody works which half the time it doesnt and you just die in 2 seconds of lmg fire. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
If there are marines are spread out all over the map, they are ramboing. That pretty much guarantees a loss for them. Rush their occupied areas if the marines are not home. The best defense is a good offense.
and the gorge shouldnt wait at a res node for resources to build a res tower, he should be waiting somewhere safe and only go out untill he has just enough for a tower.
My strategy is to typically build this way: RT > OC > RT, OC, DC > RT 2OC, DC.
Some prefer more DCs which is fine for an organized team, but for public games I stick to OCs. Oh, and bodyguards are worth it considering the hit you will take if you die. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
If that's really the case, I strongly suggest you find a different pub.
At first I went for close res points to the start hive, this was not good as there was a continual marine presence around the area. I died alot this way. So I then tried going straight to a 2nd hive and there was constantly marines coming in out of them building res tower/ checking for gorge, basicly I couldnt go anywhere without eventually running into a marine.
What comanders are doing is building a phase in the middle of maps or in locations that provide multiple access to key areas, then sending the marines through and spreading them out around the map building res towers and gorge hunting. If your marines are good players then this is a very effective tactic.
I've also found that pg 2 hives is less effective now that the aliens have found ways to counter it not to mention the increased cost and the decreased hp of the pg.
a) kill him
b) redeem back to base, or
c) bunny hop myself out of there and possibly redeem in the process of getting shot in the bum.
This strat has some flaws, but what strat doesn't? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
If the marines are dispaching on the map, just concentrate on the marine base and destroy it!!!
2 cases:
- The commander begin to yell to defend the base, most of the marines came back to base -> you can walk around the map there's no marines (or very few)
- The marines jump all around the map, your skulks destroy the marine base -> THE END
Bear in mind im talking very early game before skulks have high carapace if any. A good marine is going to take down 2 skulks or more, so its not hard at all for marines to go where they please. All it takes is a couple of gorge deaths to set the aliens back significantly.
Before in 1.03 when marines saw an alien res tower they would most likely ignore unless it was right next to a phase gate or base. Now marines take out every res tower they come across to slow aliens down which it does effectively.
OCs??? Rofl. Might as well place a plush bunny shooter for all the good they will do for you.
A gorge with carapace can take one good marine alone, and maybe two if they are not good... If he is near DCs, he can take a couple more, and survive nearly indefinately, all the while, screaming for help.
Gorge has to stay near the hive, and only move to a new hive when he almost has enough resources to slap it in.
Let a kamikaze skulk run up the base and destro all the mine he can <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Mines have a price, skulk no.
And at the early game, don' let the marines get away from there base!!!!
or if you do, parasite them....
That said, a skulk suicide rushing to clear mines will usually trigger a grand total of 1 before dying, often 0, since a marine will most probably be guarding the main. Maps like nancy, eclipse and nothing make it very easy for a single marine to kill 3 skulks before they can even reach him.
It takes 3 lmg clips to take down a OC. Thing is, taking OCs down is POINTLESS.
With their aim and slow firing rate. It takes 3-4+ OCs to ward off a single marine. 1-3, and the gorge is dead if he did not have full carapace... If you build 4 OCs before a second hive, then you, my friend are a moron.
A) Be where the marines are NOT, this is key
B) Get a skulk or two to back you up
C) While the marines are busy wandering around, skulk rush thier base while u infest other areas of the map.
Every time i gorge and marines seem to be getting the upper hand, one of theese strats will surley work. but you still need teammates that PAY ATTENTION! i cant tell you how mad it makes me when i'm a gorge yelling for help and the whole team ignores me. then they wonder why our hive is being shot <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->