Spray Help
Delarosa
Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
<div class="IPBDescription">please!</div> i've got an image, 160 width by 80 height.... or, a 10x-5x breakdown....
wally is saying it's too big.... is it really, or do i need to go smaller? it's a jpg... i'll attatch it just in case you wanna see it.... i'm lost on this one...
wally is saying it's too big.... is it really, or do i need to go smaller? it's a jpg... i'll attatch it just in case you wanna see it.... i'm lost on this one...
Comments
Q. Every time I try to use an image I've got, Wally tells me it's not divisible by 16 or something like that. WTF is this?!
A. Half-Life textures are limited in the sizes that you can have. Decals are restricted even further. All textures must be in dimensions that are multiples of 16. This means 16 x 16, 32 x 16, 64 x 32, 128 x 64, etc. If you take your image's width and height and divide them each by 16, and the results are not whole integral numbers, then your image is not going to work. You must trim it down or enlarge it just enough so that it fits those constraints. Decals have one further constraint: the total size (meaning width * height) must be less than or equal to 10752. So if you multiply the width times the height and come up with a figure larger than 10752, you'll have to trim it down.