ns_lost release

GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
edited January 2003 in Mapping Forum
I've been working on this map in one form or another since March of 2002. It's been a blast, and it's finally done to the point where I can release it. It is, by no means, perfect. I'm sure there are things that could be fixed, but I'm pretty sure I've got all the big, game breaking bugs (and there were quite a bit of them that cropped up during testing).

<a href='http://www.bol.ucla.edu/~mrolek/ns_lost.zip' target='_blank'>ns_lost.zip</a> (just extract it right into your ns/ folder) (and yes, it is only about 1.5MB) <span style='color:red'><b>If you have previously downloaded the map, please download the updated version if you run a server or wish to play the map on a server</span></b>

By the way, I'd say a reccommended player limit of 10-16 on this map. It can get be a little small.

Now, in an attempt to convince as many of you to download this map as possible, some teaser shots:

<img src='http://www.bol.ucla.edu/~mrolek/lostpromo1.jpg' border='0' alt='user posted image'>
<img src='http://www.bol.ucla.edu/~mrolek/lostpromo2.jpg' border='0' alt='user posted image'>
<img src='http://www.bol.ucla.edu/~mrolek/lostpromo3.jpg' border='0' alt='user posted image'>
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Comments

  • Eternal_BlissEternal_Bliss Join Date: 2002-11-07 Member: 7633Members, NS1 Playtester, Contributor
    adding some music to the rr would be nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    edited January 2003
    Sigh...

    Okay, I apologize for that oversight, but I have now updated the .bsp with a new culldistance. Entities won't dissapear if they're very far away now. If the eleveator still dissappears, meh. It's not going to make or break the gameplay. But not being able to see the hives would. Okay. argh.

    <span style='color:red'><span style='font-size:12pt;line-height:100%'><b>The original .zip has been updated. If you have already downloaded the map and wish to play on servers, or have already uploaded it to your server, please redownload this <a href='http://www.bol.ucla.edu/~mrolek/ns_lost.zip' target='_blank'>new one.</b></a></span></span>

    Again, I apologize folks. I didn't want to have to put out another version because of the confusion it would cause, but this change is most definitely warranted.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    There are some sounds. Not too many, I realize, but then I know that people have complained about maps having too much ambient sound in the past. I dunno. I could work on that.
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    hey i dont know but maybe the broken elevator? the one thats smashed up, give it a nice ambient or maybe partially explode when the buttons pressed?
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    And finally, the layout of the map:

    <img src='http://www.bol.ucla.edu/~mrolek/lostoverview.jpg' border='0' alt='user posted image'>


    Questions, comments, praise, and criticism are appreciated. Keep in mind, however, that unless there is some major problem that just cropped up in this last build, this is the final public release. Of course, if the map is included in 1.1 (here's hoping), it may be updated then.
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    Looks awesome, Greedo! Can't wait to play it now...
  • RydiakRydiak Join Date: 2002-11-02 Member: 4097Members
    It is like virtual sex.... but with Natural Selection <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • HayaatHayaat Join Date: 2002-12-12 Member: 10668Members
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> whee, just downloaded it..

    i'll get back to you when i've checked ti out <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    *Downloads* Schweet! Another awesome map, err.. awesome looking so far. I'll be sure to test it.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    My only prob is that i havent seen any weldables, other than that, its great. =D
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    wewt

    /me downloads
  • AphalAphal Join Date: 2002-11-15 Member: 8709Members
    I found your avatar <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Sirus+Jan 26 2003, 10:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sirus @ Jan 26 2003, 10:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->My only prob is that i havent seen any weldables, other than that, its great. =D<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I've updated the layout above with the weldable locations.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Ah Hah, thanks Greed's
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    Well greedo, welcome to "Being included in 1.1" - Population : YOU

    Excellent, excellent looking map. I don't know how balanced it is, but good lord, the looks are fantastic and the layout is really good too.

    My only minor quibbles after a short run thru: Skulks make a ton of noise moving thru some of those vents, loud loud metal duct noise. Also some rooms have illogical names... the name is not readily apparent to your surroundings because you just ran thru 2 rooms that had the exact same textures but had different names. (I think the coolant control or something was the primary one i remember)

    Overall fantastic looking map.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    ....! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    /me downloads
  • LonixLonix Join Date: 2003-01-27 Member: 12811Members
    Only gonna say 2 things.....
    1. great looking map aint downloaded it yet but gonna swn....very swn.......your all probably wondering why i havent started it yet.......
    2. Kinda reminds me of ns_Nothing could be coz ive been up almost 24 hours and im starting to hear my name being called......strange

    n e way from the pics it looks pretty good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    gj
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    Greedo unless the elevators are REALLY far away it should fix them too, they are entities and it affects them as well as hives and turrets and stuff.

    Btw what was topdowncull and what did you change it to (my guess is it was 512 to start with, or maybe 768)
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    It was 448, and I changed it to 640 or so. I haven't actually checked if that fixed the elevator or not (it would dissapear when you rode it), but my only concern was just making sure that the hives wouldn't dissapear from the far ends of the hive rooms. Invisible elevator won't break the gameplay, but invisible hives will.
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    Its not just hives, Greedo. If someone finds a spot where they can build a turret, phase gate, or TF thats out of sight because of this bug they're gonna use it as a "tactic" on every server.
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    Greedo: Up the topdownculldistance about 70 more or you're gonna have problems. You still can't see the hive in cargo coming from the top walkway until you reach the room itself, and there is a point in the Equilib hive you cant see buildings in the far corner (but just barely)
  • NupiNupi Join Date: 2002-12-16 Member: 10898Members
    edited January 2003
    Tested around this alot with eh..bots, its superb map!. I'm kinda happy that you didnt place many ambient sounds, keeps server cpu usage in reasonable level. I have added your map on my server too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->. Players will love the change.

    ::commander:: *Fire At will!*
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->

    edit: sigh...so many typ0s. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • EpochEpoch Join Date: 2002-10-10 Member: 1474Members
    Your download seemed a little slow the first time, so here's a mirror for the (new) release.

    <a href='http://www.doombrigade.com/files/ns_lost.zip' target='_blank'>http://www.doombrigade.com/files/ns_lost.zip</a>

    It looks good from what I can tell, but I have not played it yet.
  • Sir_PepeSir_Pepe Join Date: 2002-12-15 Member: 10845Members
    the map looks really great, but it doesn't sound so good. you should add some (more?) ambient sounds
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    Kudos on a great looking map--I really dig some of the brushwork in the hallways... Docking Access Corridor and Continuum Access in particular <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.

    I did, unfortunately, have one visual glitch crop up -- I'm assuming that the elevator to Equilibrium Regulation is meant to be broken and stutter at the bottom when the button is pressed. Unfortunately, it looks like the elevator is actually disappearing into the floor below itself for a few seconds when the button is pressed. I've recorded a demo of the glitch and am attaching it to this post.

    There was also a spot where I'd recommend some invisible stairs or a func_illusionary instead of solid geometry -- at the bottom of the ladder in the Alpha Continuum hive that leads to a resource nozzle, there is some infestation on the floor that is at a very steep angle--when I was walking around as a marine, I was tripped up by this a bit, slowing me down signifcantly--it took a few tries to get across cleanly. It's the sort of spot that makes people yell at the map while they're under fire and trying to move <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.

    Since the problem is on the floor, this is one of the few times that using clip brushes won't hurt skulks, and if you construct some invisible steps for people to move up (rather than the single steep plane of the existing brushwork), the physics engine will be much friendlier to players walking across it. The alternate way to make movement easier would be to make the infestation illusionary, but I think it's sufficiently thick that this wouldn't work well--it'd be too noticible on small aliens as they get half swallowed up.

    I do, by the way, heartily applaud the fact that the infestation is growing away from the floor and walls--it's much more immersive that way vs. a simple retexture job, and the latter method is a pet peeve of mine. Even though it may seem I'm harping in this post, I really do like the way the map turned out--I'd just like to advise about a few rough edges <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
  • kompokompo Join Date: 2002-11-07 Member: 7639Members
    <i>nice</i>.
    /me downloads.
  • OrcristOrcrist Join Date: 2002-12-18 Member: 11050Members
    Very nice map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Hallways are very well done too.
  • CrAcKbRoCkCrAcKbRoCk Join Date: 2002-11-22 Member: 9619Members
    Very nice brush work. Excellent usage of every single face, I love that, give you ten times more detail without extra brush work. GJ! I haven't played it with a bunch of other people, but the layout seems good. My only complaint is that the map, as a whole, is entirely to bright. There was barely anywhere a skulk could hide. Overall, a very nice map, IMO its the best unofficial level releeased so far! Keep it coming!
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Yay Greedo! Yay for the hall of nubs!
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    Is the hall of nubs still in this one, baby? I haven't had time to check. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
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