Texture Size Weirdness
Maus
Join Date: 2002-11-03 Member: 5599Members
<div class="IPBDescription">when compiling with MS3D/Kratisto</div> I'm finding that when I compile my models now, both when using Milkshape's compiler and Kratisto's, their textures end up at slightly different sizes in the compiled model than they were to begin with (e.g a 512x512 texture becoming 508x495 - I think it's clipped too, not resized). That wouldn't be much of an issue in itself, but I'd much prefer to use HLMV when I skin what I'm doing because it's what I'm used to from all the reskins I used to do, and having the sizes different is rather annoying. Is there a way around this, or am I going to just have to get used to using MS3D to check the skins I'm doing in?
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