Remember Shodan?

DruBoDruBo Back In Beige Join Date: 2002-02-06 Member: 172Members, NS1 Playtester
Those of you who were around during the middle-to-late stages of Natural Selection's development will remember that the orgasmically evil Ned "MonsieurEvil" Pyle had a super-fast HL map compiler running on some Xeon servers that weren't being used at night.

Well, guess what. The servers here aren't used at night either. So that means I'll have a few compilers going here to keep all those gigaflops from going to waste.

I'm calling it Ursa, because I couldn't think of anything better, and Shodan was already taken.

Send .map, .bat, and .wad (if there are any unconventionals; I have everything from HL, CS, DoD and NS) files to ursa-compile@breathe.com at night, and I'll send back a .bsp in the morning. (EST)

Any files sent later than 10:30pm EST will probably not get done until the next day.

Comments

  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
  • ImaTargetImaTarget Join Date: 2002-11-01 Member: 3415Members
    thats kickass. ill keep that in mind when i hit final compiletimes above 60 minutes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> Thanks a bunch!
  • DruBoDruBo Back In Beige Join Date: 2002-02-06 Member: 172Members, NS1 Playtester
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