Can't Compile Crosshair
CaptainPanaka
Join Date: 2002-11-02 Member: 4718Members
<div class="IPBDescription">Sorry but there is no 2D-Art forum...</div> hi,
I wanted a new crosshair for NS. I liked <a href='http://www.counterstrikecenter.com/downloads/sprites.phtml?id=96745&language=en' target='_blank'>Xorpus' "Elite Scope"</a> crosshair for CS, so I tried to modify it so, that it could be used in NS (was too big for NS).
Now I exported the bmp and edited the ch at PSP. Everything went ok until I tried to compile it with SpriteWizard. (I used the "Alphatest" mode)
It just f****ed up all colors when I tried the ch ingame.
(I kept the color palette but there is just still something wrong, cause the black parts should be transparent ingame and the grey parts should be green...) <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
Is there any chance to get this fixed?
I attached the ch as a JPG. If someone wants to try to compile it properly, just PM me and I'll send him the BMP-version
/?: uh btw it <b>is</b> 96x96 pixels and 256 colors... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
I wanted a new crosshair for NS. I liked <a href='http://www.counterstrikecenter.com/downloads/sprites.phtml?id=96745&language=en' target='_blank'>Xorpus' "Elite Scope"</a> crosshair for CS, so I tried to modify it so, that it could be used in NS (was too big for NS).
Now I exported the bmp and edited the ch at PSP. Everything went ok until I tried to compile it with SpriteWizard. (I used the "Alphatest" mode)
It just f****ed up all colors when I tried the ch ingame.
(I kept the color palette but there is just still something wrong, cause the black parts should be transparent ingame and the grey parts should be green...) <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
Is there any chance to get this fixed?
I attached the ch as a JPG. If someone wants to try to compile it properly, just PM me and I'll send him the BMP-version
/?: uh btw it <b>is</b> 96x96 pixels and 256 colors... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
Comments
<a href='http://www.valve-erc.com/files/resources/sprwiz.zip' target='_blank'>http://www.valve-erc.com/files/resources/sprwiz.zip</a>
I made the crosshair too, though I haven't given it a test run to double-check it works:
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->crosshair ... 640 ... [spritename] ... 0 ... 0 ... 96 ... 96<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
Thank you for correcting me.
but imo it's not smooth enough. also the 2 part left and right of the CH looked strange ingame imo.
so I edited it again and here's the result (see attachement). If anyone wanna compile it, get the packed bmp. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> (green would be a nice color for it imo <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->crosshair ... 640 ... [spritename] ... 0 ... 0 ... 96 ... 96<!--c2--></td></tr></table><span class='postcolor'><!--ec2--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I did that. but the problem was the compile. maybe it'll works with the sprite thingy which is part of the HL SDK? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
and btw: I did use SpriteWizard <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
uh and... is this CH working ingame? I mean: is black transparent and the grey parts green?
If it's so that's what I wanted. If not... I already was at that point. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
It should be - I used exactly the same method and pallette I make all my crosshairs with - I just haven't had a chance to test it myself - give it a go and find out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
The one I posted ought to be hud-coloured. I used the same settings as the other crosshairs I made (two of which are <a href='http://members.aol.com/handhyle/crosshairs.htm' target='_blank'>here</a>, on my needing-an-update site)