Handy Hints For Skinmeshing Required
Maus
Join Date: 2002-11-03 Member: 5599Members
As a nice safe little project to do while I learn to model I made a new jetpack (kind of somewhere between a 40k jump pack and a mech thing, I guess), but I'm finding getting the UV map rather difficult. I could probably do it myself bit by bit, but I'm wondering if there are any hints people can give me to speed up the workflow, increase efficiency, stop me screwing up, &c. I'm limited to MS3D for assignnig texture coordinates though, unless anyone can recommend a good free/shareware program to use.
Comments
....or, if you want, i'd give it a try for ya..
<a href='http://www.static-lift.net/resource/LithUnwrap.zip' target='_blank'>http://www.static-lift.net/resource/LithUnwrap.zip</a>
To show how handy it is, since it seems like people might not know it too well, here's the not-quite-perfect-but-it'll-do map it made for me:
So did I, so I was pleased as punch when I found that link ... in the "modelling 101" thread I copied over from DoD.
Next time I'll read my own posts first. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
I wasn't doing anything at the time that I felt I had questions about.