btw. i think its time to build an ollj shrine by now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
forget that "hologram ascii" stuff, my misttake. the "hologram-" rendermode does not work on brushes, its just for models and sprites. to make them transparent and disorting.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Rendermode_solid - Removes the last colour in the pallete and colours not removed are becuase they are not the last colour in the pallete
Rendermode_transparent - Renders the entire texture at one "alpha" amount and does not get affected by lighting
rendermode_additive - dark areas on the texture will darken what is seen through it and light areas will brighten them, again not affected by lighting and the amount affects how visible just as transparent.
the other ones don't work on brushes. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
hmmm i have some brushes with rendermode hologram wich sadly only flicker and dont distort. too bad. so to get the right effect i have to use a one plane model? hmpf maybe ill stay with just the flicker for some of my ideas.
Comments
additive
disort (or hologram, if the texture has the hologram ascii)
tell me more about this?
btw. i think its time to build an ollj shrine by now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
the "hologram-" rendermode does not work on brushes, its just for models and sprites.
to make them transparent and disorting.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Rendermode_solid - Removes the last colour in the pallete and colours not removed are becuase they are not the last colour in the pallete
Rendermode_transparent - Renders the entire texture at one "alpha" amount and does not get affected by lighting
rendermode_additive - dark areas on the texture will darken what is seen through it and light areas will brighten them, again not affected by lighting and the amount affects how visible just as transparent.
the other ones don't work on brushes. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
On brushes "hologram" behaves werid.