The Marine Tech Rush

FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
<div class="IPBDescription">Alien Counters?</div> The Marine Tech Rush.

2 x IPs
1 x Armoury

Hold >3 Resource Nodes

1 x Arms Lab
1 x Prototype Lab

JP/HMGs are unleashed.

When done quickly and correctly you will face JPers before 2nd Hive is up. Alright you alien minds, what to do, what to do...?

Comments

  • DaStompaDaStompa Join Date: 2003-01-22 Member: 12591Members
    die

    but seriously, if you have a large number of skulks swarming a jper, you will eventually get him, marines probably wont field that many of them at once.
  • IdenIden Join Date: 2002-10-16 Member: 1513Members
    ... I'd suggest maybe... taking on the nodes and main base? If they're on the defensive you should harass them and make them spend their nodes. Concentrate and coordinate. Avoid the nodes and try going for their base, depending on the map (except eclipse) its often easy to sneak into their base and with a concentrated attack you can take out a building AND upgrades.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    it doesnt really constitute a rush cause they dont have anything else they can build <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
    choke their res or look for weak spots, or do what I do and die <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    You have to be VERY organised and VERY aggressive. You simply cant let marines hold 3 RP nodes un challanged. You also need to do timed level 3 carpace rushes to eat their labs. Just watch the sYn NG match on caged with NG marines, even tho NG were getting pulled left right and centre it was still too a close run thing, possibly if their lab had stayed up they would have won.
  • bigbadbunnybigbadbunny Join Date: 2002-11-05 Member: 7142Members
    3 res ?

    what about scouting , if the marines got 3 res without any problem , u cant win the game .

    as gorg , just building 3 res and the second hive , it doesnt take 2 long 2 get fades .

    just do the normal whing als skul :

    stay next to the base , parasit everything , kill every marine out there ...

    also scout as much as u can , check the free res all 2 or 3 mins and try to help ur mates , if they found more than 1 marine .
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    <!--QuoteBegin--rebo+Jan 25 2003, 05:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rebo @ Jan 25 2003, 05:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You have to be VERY organised and VERY aggressive. You simply cant let marines hold 3 RP nodes un challanged. You also need to do timed level 3 carpace rushes to eat their labs. Just watch the sYn NG match on caged with NG marines, even tho NG were getting pulled left right and centre it was still too a close run thing, possibly if their lab had stayed up they would have won.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yeah, that is what really concerns me.

    I watched the sYn/NG match and it really surprised me how close they came to winning even though their AL/PL was destroyed once. Even having to rebuild their AL/PL, they still managed to plunk down 2-3 JPs and 1 HMG, and rush your sewer hive before the Fades! And the NGs node management and protection was kind of lousy but then again so was their 2 man JP/HMG sewer rush.

    After some thought I think sYn had the right idea... if you know the marines are going to Tech Rush it may not be good enough just to chomp marines and nodes... constant pressure of that type will help but to be safe, a coordinated attack on the marines AL/PL is in order.

    You guys did that and NG still could have pulled it back together... man the Tech Rush is a powerful strat.
  • MutantMFMMutantMFM Join Date: 2002-07-27 Member: 1005Members
    But also with that marines tactic it leaves their base fairly unguarded so a couple skulks could run in and destroy their CC and it would be the end for them.
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