1.04h Cloaking (w/ Screenshots)

MoroseMorose Join Date: 2002-11-03 Member: 5961Members
<div class="IPBDescription">Yup</div> I must say I REALLY like the new cloaking in 1.04. Very nice enhancement to it. Below are three images. The first is a skulk cloaked on a wall in a moderately dark area. The second is the same picture, but me looking farther down the wall (no health circle). The third is one of a cloaked skulk in the middle of a fairly bright hallway.
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Comments

  • MoroseMorose Join Date: 2002-11-03 Member: 5961Members
  • MoroseMorose Join Date: 2002-11-03 Member: 5961Members
  • RuriRuri Join Date: 2002-11-02 Member: 4709Members
    Sorry but bad example. With pic compression and downsampling it will "blend" the outlines of the skulk into the background neways. Best thing to do is to try it yourself and see how the new sensory works.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    And peopel were worried 90% wasn't enough... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • MoroseMorose Join Date: 2002-11-03 Member: 5961Members
    edited January 2003
    Well, I was there in game, and it was just as hard to see him as it was in the pics. He evolved to Fade shortly after and was run smack into by a Marine in a VERY brightly lit area right after. Seeing firsthand would be better yes... but still, those screens are pretty accurate.

    P.S.- If you really need to see a better pic, I have a full size (same res as I run NS) image where the only thing I did was convert the .bmp to a full 24bit .png file. About as close to an in game experience as you can get. I will email it upon request... but I'm not going to put a file that big up for public consumption. It's 900k. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • FoggyFoggy Join Date: 2002-11-22 Member: 9620Members
    Cardboard tube samurai! I like this man.
  • EmptyEmpty Join Date: 2003-01-25 Member: 12701Members
    lol i once had a marine run right into me as an onos with cloaking on. he finally figured out why he couldn't move forward when i hit him with paralysis <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • FoggyFoggy Join Date: 2002-11-22 Member: 9620Members
    *bonk* what the-

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->

    *CHOMP*
  • KitsuneKitsune Join Date: 2002-11-09 Member: 7843Members
    Now, having an Onos decloak inches in front of me is a pants-filling experience that I have thankfully never dealt with before. I couldn't spot the Skulk in any of those pictures, except for the health bar, of course, and fail to see what anyone was complaining about.
  • FatKaoFatKao Join Date: 2002-11-03 Member: 6385Members
    If you still have the source bitmaps save them in .png and the outline of the skulk will show.
  • RenegadeRenegade Old school Join Date: 2002-03-29 Member: 361Members
    Had me worried <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • UnitUnit Join Date: 2002-08-26 Member: 1230Members
    I thought I already cleared up this issue in an older replica of this thread.

    I guess not?
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    OMG! YOU PUT SENSORY AS YOUR 2ND HIVE UPGRADE! N0000000B!

    [/Sarcasm]

    Glad to see sensory getting used before movement ;o
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    /me hugs Sensory chamber...

    *Wub j00 sensory, with your waving sensory bits & pointless messages when one is built near their spawn. Wub j00!*
  • DDTrini_LopezDDTrini_Lopez Join Date: 2002-11-06 Member: 7296Members
    <!--QuoteBegin--Infinitum+Jan 25 2003, 04:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Infinitum @ Jan 25 2003, 04:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->OMG! YOU PUT SENSORY AS YOUR 2ND HIVE UPGRADE! N0000000B!

    [/Sarcasm]

    Glad to see sensory getting used before movement ;o<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I've won a couple of games in which they builded sensory before movement . And it works really great if you know how to play then. No, it wasn't against n00b marines.
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    This is a good improvement, however i still dont think it will change D>M>S.
  • EdcrabEdcrab Join Date: 2002-11-02 Member: 4324Members
    Played on the PC Zone server the other night when one of my clan members "accidently" went gorge and built a sensory for second chamber- our gorge at the time actually thought that you could only get sensory at third hive. He'd played so little that the oft-used order of D>M>S seemed literally hard-coded to him <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo--> Oh, and we won the game at least.

    I haven't experienced the changes and as said the screenies are a bit... non-representative, but I'm hoping like hell that this turns out alright.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Edcrab, what tag you play under on Zone? I'm on there pretty regular.
  • JRockJRock Join Date: 2002-11-26 Member: 10032Members
    <!--QuoteBegin--rebo+Jan 25 2003, 06:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rebo @ Jan 25 2003, 06:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This is a good improvement, however i still dont think it will change D>M>S.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The only way that will happen is if Sensory offers something else useful besides just cloaking, like perhaps causing holes in Motion Tracking.
  • EdcrabEdcrab Join Date: 2002-11-02 Member: 4324Members
    >NCBR< Edcrab. And I apologise in advance for BMT if you ever see him... he can't help his agression problems <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> (I hope he isn't reading this)

    On topic: I still don't know what magical new abilities are going to be added to the sensory chamber- but making holes in MT sounds a valid one to me.
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    S>M>D 4 3v4r!!!!!11oneoneone
  • zippyzippy Forum Police. Join Date: 2003-01-06 Member: 11956Members, Constellation
    teh fact is unless you as a mrine stand still and really look for a cloaked anything, it'll be to late and you'll be chomped or hacked, you aint got time as a mare to examine everywhere.

    zippy
  • MoroseMorose Join Date: 2002-11-03 Member: 5961Members
    Yes, I put up Sensory before Movement that game. Mostly to get screenshots of Cloaking. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> Honestly though? I think I'm going to try that strategy more often now. You don't need adrenaline as a Fade or Silence/Celerity as a Skulk if you never have to do anything but stand in a hallway and swipe marines at point blank who run smack into you! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo--> It's also GREAT as a gorge. Stand around building stuff while cloaked. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> Hmm... now that I think about it... this would be really nasty in the early game now. Just put up one Sensory (since just one gets you near inviso now) at a mere 10 res after the first res tower. If the marines don't take motion tracking early, it could be devastating. Must ponder...
  • MutantMFMMutantMFM Join Date: 2002-07-27 Member: 1005Members
    Wow now that is really how a alien should cloak I love it! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    lol! i cant see a skulk in any of them!...can you do one in PNG?
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    It works beautifully. Level 3 cloak is wonderfully quick to kick in, and level 1 is still nearly invisible. If you want proof that it works, here's a scenario:

    You're a marine on Eclipse. You open the left-hand door to exit the Marine spawn, go through, and turn the corner to head down the hall. Just then, your legs get ripped off FROM BEHIND by a skulk. That skulk was me, last night... I was perched on the wall *directly opposite* that door, at eye level no less. He walked right by me, and never heard my silenced steps as I dropped down and caught up with him. If that's not a high-lighting environment, I don't know what is.
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    Could someone get the .bmp images from the poster and convert them to png (or leave as bmp images) and host em so the rest of us can see them? I find it hard to believe that so many people have been complaining if the aliens are that much cloaked.

    P.S. I would build sensory first if the alien at least had partial cloaking while they were moving. But having defense towers for the hive and to support the team/OT is just too important.
  • ZifnabZifnab Join Date: 2002-11-03 Member: 6062Members
    <!--QuoteBegin--Racer^+Jan 25 2003, 03:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Racer^ @ Jan 25 2003, 03:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Could someone get the .bmp images from the poster and convert them to png (or leave as bmp images) and host em so the rest of us can see them? I find it hard to believe that so many people have been complaining if the aliens are that much cloaked.

    P.S. I would build sensory first if the alien at least had partial cloaking while they were moving. But having defense towers for the hive and to support the team/OT is just too important.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'll host 'em.
    Email them to me at akluck@umich.edu.
  • MoroseMorose Join Date: 2002-11-03 Member: 5961Members
    Ok... gimme a bit... need to move them from home to a place I can get to them from work (where I am now). I'll mail em shortly. I'll send the .png's... the .bmps are 2.3meg a piece. :/
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    I think everyone has been complaining about the idea of it rather than the actuality
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