Wol Appreciation Thread

Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
<div class="IPBDescription">Post ur WoL Pics! 56kers beware!</div> I was reading another thread and I got to thinking mebbe if we had a thread where we could see different ppl wol's we could learn different wol construction techniques.

I have a few different styles of wol's(to be posted later) but here is my basic one. The 2 oc's closer to the camera were placed as a defense against wol jumpers. If a jumper manages to get over the wol he will find himself trapped between a rock and a hard place.

<img src='http://teufeldritch.netfirms.com/Images/Screenshots/HL Engine/NS/wol1.jpg' border='0' alt='user posted image'>


  • MutantMFMMutantMFM Join Date: 2002-07-27 Member: 1005Members
    Nice wall of lame I have a picture from my brothers game where he made a huge tower that stoped marines from getting to one of the hives quickly. I'll post it later when i have it hosted.
  • PATRichcPATRichc Join Date: 2003-01-19 Member: 12469Members
    In ns_nothing, is it considered ethically wrong to build an immense tower to block off Quadlift, and cut off the TSA's main route to Silo hive?

    I've done this a couple of times before, and I must say, it was insanely funny <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    The only way they could have used that lift is by grenading the "Tower of Lame", but they never have done.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Or they can take the vent that leads right around the elevator to silo.

    And the posted pic is a bad idea, cuz you won't be able to walk past it yourself. An Onos shouldn't even look at it, for fear of getting stuck.

    Now, to help prevent getting stuck, try this:

    good: |X X| bad: | X X | Where, X is a chamber of some sort, and "|" is a wall.
    |X X| | X X |

    Notice that you can actually walk thru the good one, while not the bad. If you put a web or 2 between the forward towers, and above them, no marines will be able to just run through the hole. You can even stack on top of the towers if you want, because you will always know there there will be a way to get through.
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    Thats why it is stacked in pyramid form...to allow those that have a difficult time getting over wol to go either to the right of the left of the top oc.
  • VashVash Join Date: 2002-11-12 Member: 8333Members
    Wall of lames are a bad idea...All they need is one siege and your entire wall is gone in like 5 shots. When I gorge I like to spread my defenses around or lead the marines into traps. Like, I'll put two OC's and one DC behind them right next to a corner. A smart marine would see this and think "I can jump over this really fast". But then, I lay another OC on the other side of the corner out of his view range, and i throw some webs down so he'll land right in them if he does try to jump over. So It lures them in. I just use this around every corner I find, Not only does it screw with the marines and make them fall into traps, but if they happen to get a siege up, it'll take longer for it to hit the hive, because instead of one big wall to get through before the hive is targeted, it'll have all these other targets to hit first, buying you time to kill it before the hive goes down.
  • MutantMFMMutantMFM Join Date: 2002-07-27 Member: 1005Members
    edited January 2003
    Well walls of lame used to be better until a patch. But even then they could easily be demolished without seige guns or GL launchers. THe hmg could easily cut through one without it getting it healed but you would need some buddies to help you. But I still love Wol even though they aren't wol anymore. Still its true a seige turret assault will take one down in a matter of time but thats just another marine perk to having cleared a area without stepping a foot into it. :/
  • Flying-BastardFlying-Bastard Join Date: 2002-10-31 Member: 1859Members
    the only uses of WoL were to block acces to certain parts or defend a hive. the only great use that can be made of walls is basically to follow the term , stacking OC'c and DC's and also sensories and movement. what counts is not the damge it does, its that it blocks the way for both foot marines and jetbos, who can easily get over them. why make a 4 OC long WoL when you could stack them up and no one could enter a room? In ns_nothing, the best use is to block the acess to the 2 or first floor by blocking the elevators. on bast, its easy to block corridors since they arent tall. also a good OC placement (on early games, before jetpacks come) is to make them only reachable at close range, where they are lettal. behing a corner, behind boxes, etc. OC's arew useless at long ranges.
  • B_o_z_oB_o_z_o Join Date: 2003-01-20 Member: 12496Members
    edited January 2003
    i like to put a row of OT's with a row of DT's behind them.
    i then stack OT's on top of the DT's. I may leave a hole for jetpaxers and put a sensory near it so they get parasited (but if sensory is up game is about over)

    also, WOL are not worthless b/c of siege. the point is they buy time and they waste marine rez if aliens have it to spare. they either have to make a forward assault base or the comm has to keep complete situational awareness locked onto the marines attacking for health/ammo.

    turr fac + turr fac upgrade + siege [opt.:+ turrets + phase + armory]
    is a lot of rez to waste on just getting to the hive if the hive is all bottled up
    plus the sieges now need LOS to fire

    if HMG's, just wait for the reloads
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
  • Flying-BastardFlying-Bastard Join Date: 2002-10-31 Member: 1859Members
    your "hole" your talking about bozo, is probably the biggest flaw of you WoL. a jetbo is NOT to be taken easy. a single one can take multiple hives by himself by gettin to the top of the hive and welding it(which easily mows down your fresh new hive easily). this is mainly why WoL's should not consist of siege defenses (OC, DC behind and OC on top) since most of them arent tall enough to stop jetpacks. its not about the damage it does, its about wether marines can advanceor not.

    The basic game of the kharaa's is to hold the marines so the gorges can get 3 hives easily. if the skulks fail and marines expend to a hive , then the gorges must not allow this to happen with other hives, and make so they cant be reached. a good hive is one with *multiple OC'c and DC's and sensories placed in strategic places* and a *final WoL at the end*. If one of the those two arent made, then
    -either marines will take down a part of the WoL and fly over
    -or they just fly over the OC's since there airs are free.
    but anyway the most important thing is to block the MARINE entrance as well. but ALL ways must be block by the two defenses i mentioned since a single jetbo may escape and build another outpost accesible by phas gates. all cases must be prevented to have perfect defenses,

    pfuiii... i hope my psot isnt useless <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    My only statement is, you have 21 fps? Icky.
    I throw up if its less than 40. Kudos to you and your endurance.
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    <!--QuoteBegin--Teufel Eldritch+Jan 27 2003, 04:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teufel Eldritch @ Jan 27 2003, 04:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> post pics. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
  • SmithboySmithboy Join Date: 2002-12-17 Member: 10964Members
    Is it true that only one row of OTs will fire? So the bottom row of OTs won't fire if there are some on top?
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    edited January 2003
    Bleh... destroyed my bandwidth allotment <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    edited January 2003
    PM me for the pictures, teuf... i'd be happy to give 'em to you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • NicatorNicator Join Date: 2002-12-15 Member: 10829Members
    edited January 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Is it true that only one row of OTs will fire? So the bottom row of OTs won't fire if there are some on top?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yeah. If you build The top row of OCs on top of the DCs though, they all fire.

    I had a funny game on caged where we started in generator. It was deadlocked with the marines holding sewer and vent for *ages*, with well over 10 turrets in each hive, backup TF, 2 sieges. One of those games where you feel like f4ing because you've been in that situation for like an hour, and the marines refuse to finish you off. After a while, I had an obscene amount of res, so I layed down 3 WoLs between each entrance to gen. Each one was 4 OCs wide, and had 8 DCs behind it (with the top row of OCs on top of the DCs). They were practically invulnerable to single siege cannons, particularly as I was at the area they attacked healing. The whole alien team was **** themselves laughing as the marines (in HA/HMG) slowly sieged down each WoL. At one point they'd got through two layers and were setting up on the third WoL down the long corridor by gen. I went round and rebuilt the other two WoLs (they'd recycled for res), and our skulks through excellent coordination and a lot of luck managed to take down the marines with a few waves. They had to do it all again <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.
  • UnknownUnknown Join Date: 2002-06-12 Member: 759Members
    Well, this is not really a Wall of Lame, but more of a tower of lame.

    This comes in 2 parts. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    They are 75% smaller then the orginal due to size of the file.
  • UnknownUnknown Join Date: 2002-06-12 Member: 759Members
    edited January 2003
    And heres the rest of my ToL.

    EDIT: I would have maked it bigger, but I was having trouble near the top of the tower and then my server crashed. (It was a LAN game with cheats on)
  • Dalai-LamaDalai-Lama Join Date: 2002-11-20 Member: 9459Members, Constellation
    edited January 2003
    My technic is this: (O=Offense D=Defense -=web)

    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->------
    O O
      O<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    1- I never make a wall because that's slow my teammates (or block then <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> )
    2- I never stick OChaber and DChamber, because if a marine pass through the OC, they can shoot him (if they are DC the OC often shoot on the DC instead of the marine [Silly OC <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ])
    3- i always place webs in front of OC just to slow marines. but also place web behind the OC if a marine want to run, he was stoped <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    4- Place one more OC behind all just to prevent if marines can pass (!!!) he is shoot by the tower...
  • kaxmankaxman Join Date: 2002-11-02 Member: 4149Members
    <!--QuoteBegin--TheGlow+Jan 26 2003, 07:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheGlow @ Jan 26 2003, 07:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My only statement is, you have 21 fps? Icky.
    I throw up if its less than 40. Kudos to you and your endurance. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Framerate usually dips on machines without really fast hard drives when you take a ss...
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    .......and when you run a server of said machine. The ss was taken in a lan game I set up for the express purpose of taking a pic od a wol. Which brings me to the point of this post.....post pics.
  • WheezerWheezer Join Date: 2002-11-02 Member: 3926Members, Constellation
    Impressive defensive setup, Shrike.
    But what happens if a marine uses the vent from marine spawn? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Dalai-LamaDalai-Lama Join Date: 2002-11-20 Member: 9459Members, Constellation
    i think that wall of towers serve to nothing... that cost too much ressource for the efficacity... I prefer defend 2 points correctly, than one point very high and the second very poor.
  • KillymageeKillymagee Join Date: 2002-11-01 Member: 3136Members
    First is zee supa secret underwater city of Atlantis

    <img src='http://users.frailart.net/killymagee/ns_bast.jpg' border='0' alt='user posted image'>

    and umm the second is of marines in space <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    <img src='http://users.frailart.net/killymagee/ns_hera0.jpg' border='0' alt='user posted image'>
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    I usually don't make walls of lame.

    I have a tendency to place offense chambers behind doorways marines will walk through, right around a corner, so that they run full tilt into 3 chambers, without being forewarned. I try to web nearby, so that it makes them stop right in front of the chambers.

    Here's a picture to show you what I mean:
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    In my oppinion, if you have the res to make a WoL, you alreaddy won...or lost

    I like having 2 OCs and webs in front...

    I also like oranges and Wilderbeasts
  • MilagreMilagre Join Date: 2002-11-16 Member: 8927Members
    I never make walls. I always stagger small clusters like so:

    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    O = O Chamber
    D = D Chamber
    -- = Web
    _ | = Wall

    |    ----______
    |    - O|
    |  - OD|
    | - OD |
    |         |
    |---     |
    |O -    |
    |DO -  |
    |         |
    |     ---|
    |    - O|
    |  - OD|
    |         |
    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
    The first set has three so marines encounter all three at once (as stated in a previous post). This also lets onii and fades pass quite easily, while not allowing marines to get through without a GL or siege. I also web above the chambers to prevent jetpacking through.
  • civman2civman2 Join Date: 2002-11-03 Member: 6116Members, Constellation
    most of the time onos and fades can just jump over your walls, the same way you do...
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    Some of you say you dont make WoL's. I think we are just having a difference of the meaning of the word. To me a Wol doesnt have to be the standard across the hallway 3 oc -1 dc. You can have many different varieties of WoL's. To me a WoL is any massive structure made up of Khaara chambers with the intent to prevent or delay Marines from getting past or thru. They come in a wide variety of sizes and configurations.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Hey killy, 2 things:
    1) Underwater building is so wrong! Funny, but so wrong! If any of those towers killed anything, it'd be hilarious tho.
    2) You play on Vadakill's server? That's where I usually see madguna <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
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