Need Help With My Map!

d$kd$k Join Date: 2003-01-12 Member: 12227Members
<div class="IPBDescription">Texture lighting</div> I need some help about texture lighting, with the file lights.rad that u have to make in notepad in the building programs dir.

How do you have to change those codes because i dont really know how to handle with that.

Btw i'm using Valve Hammer


<a href='http://www.clanservers.nl/~seren/files/boondock_marines.mp3' target='_blank'>http://www.clanservers.nl/~seren/files/boo...ock_marines.mp3</a>

Comments

  • ImaTargetImaTarget Join Date: 2002-11-01 Member: 3415Members
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=20925' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=4&t=20925</a>

    3 threads or so down...
  • d$kd$k Join Date: 2003-01-12 Member: 12227Members
    where can u find those rgbcodes
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    edited January 2003
    open hammer.
    add a point light.
    view it's properties.
    select the brightness property.
    click the "pick color" button.
    choose your colour/shade.
    Now the brightness property contains R(ed) G(reen) B(lue) I(ntensity) values.

    The intesnity setting is found by trial an error.
  • d$kd$k Join Date: 2003-01-12 Member: 12227Members
    edited January 2003
    trial and error ?and you only use the codes for in the script or you adjust it in hammer?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited January 2003
    try
    5000 if it should be a light filling a whole room.
    500 if its a single lightbulb.
    -1000 if you want a black hole.
    then render.
    If its too bright try smaller numbers.

    and keep in mind that the intensity of texture lights is = "size of the textured surface" * "intensity factor in the file".
  • d$kd$k Join Date: 2003-01-12 Member: 12227Members
    edited January 2003
    <!--QuoteBegin--Ollj+Jan 24 2003, 06:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Jan 24 2003, 06:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    and keep in mind that the intensity of texture lights is = "size of the textured surface" * "intensity factor in the file".<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    what u mean ?
  • d$kd$k Join Date: 2003-01-12 Member: 12227Members
    And i also have a problem when i build a pipe and carve in it it always changes shape when i save it, is it because i dont use enough sides or does that has to be low ?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited January 2003
    carving sucks.
    Make each piece yourself.

    if you have:
    lighttexture 255 255 255 1000
    and you use it on 2 objects of different size, the bigger object emmits more light. The light makes a room of the same size brighter and the light goes farer away (more reflection).
    (its just not a light dot with brightness)
  • d$kd$k Join Date: 2003-01-12 Member: 12227Members
    edited January 2003
    I guess 1 more question :-)

    The lights.rad does that has to stay in the valve hammer/tools directory ? and for the names of the textures in the script are they the same like in valve hammer ?
  • ImaTargetImaTarget Join Date: 2002-11-01 Member: 3415Members
    lights rad needs to be where your compile tools are and yes the texture names are the same in valve hammer and for lights.rad, why would they be different? you sound like you could use some more tutorials before seriously starting an ns map. no offense its just that i have taken up making a very short time ago and know that the beginning is very frustrating. check the stickys for more mappinginfo.
  • d$kd$k Join Date: 2003-01-12 Member: 12227Members
    <!--QuoteBegin--ImaTarget+Jan 24 2003, 08:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ImaTarget @ Jan 24 2003, 08:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->stickys<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    What does that means ?
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    He means the topics that are 'stuck' at the top of the mapping forum.
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