Func_weldeable
ImaTarget
Join Date: 2002-11-01 Member: 3415Members
<div class="IPBDescription">Simulate for Aliens?</div> Well i was toying around ideas today and one of the things that crossed my mind was something like a weldable for aliens. Example in the specific case would be a door or wallsection that can/will open/be destroyed after it sustained x amount of damage from a fade or Onos. Alas i am not good with entities yet, so i am wondering if something like this is actually doable and if so if you could give me some pointers? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Comments
<a href='http://www.valve-erc.com/entities/?entity=func_breakable' target='_blank'>http://www.valve-erc.com/entities/?entity=...=func_breakable</a>
then i think he wants it to be sealed, after that he wants the func_weldable to be able to be welded open and re-welded shut again etc., some thing thats long been talked about.
Just skulks can climb up walls to reach some areas.
Against jetpacks and other jumping ppl you could make a huge func_gravity (a killing magnetic field) but its not THAT necessary .
pay attention this is going to be a long list of entities that i dont' know much about, so go to the ERC for what's left out of it....
1.) func_breakable.... yes, use this sukka
2.) trigger master....to trigger the break
3.) trigger_once....to trigger the master
4.) floating brush.... sounds funky, but might work
here's the idea (it's not been tested FYI)
a brush, that when you pass through, opens the door (or in this case, triggers the master, to break the func_breakable)
the brush shouldn't be touching the walls, floor, or ceiling, and placed at a heighth that a onos, or fade can only pass through it.... (this one has bugs, like skuls dropping from the ceiling...but still would work)...
and that's MY idea on the fix...and it just might work (big stress on the MIGHT)