Trigger_siege Trigger_build

OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
edited January 2003 in Mapping Forum
I want a trigger brush entity that reacts, when a siege or another building of one team is build inside of it.
E.g. when you build a siege in a room some vents to that room open.

Could this be done by monster_.. entities that belong to one team (if this is posible) that trigger something on their death?

Comments

  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    edited January 2003
    It could also be done by extending trigger presense... use the following additional flags:

    - include buildings (default false)
    - ignore players (default false)


    Then you'd have a single entity that could be used to monitor whenever a player or building for a single team was present, whether a building for either team was present, etc.

    More flexibility, IMHO, is a good thing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    EDIT: you could even make it building specific by adding a key, "object_types" that would be set to a comma delimited set of specific item(s) that the trigger presense was looking for, e.g. "object_types" "siegeturret,turret" for a trigger_presense that only looks for either type of marine turret. Defaulting to empty, this key would override the flags for controlling the response filtering.
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