Flayra, Quick Question.
Soldier_of_Misfortune
Join Date: 2003-01-06 Member: 11957Members
<div class="IPBDescription">about 1.1</div> In a recent post you said:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In v1.04, resource-rich 1-hive aliens should be able to offensive tower turret encampments (and siege), so they might be able to bust through all those turrets <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I would like to ask what you mean by "resource-rich" does that mean they are going to get resources even faster now? If so this is devestating for the marines if they are getting up a hive very early in the game. If this has been posted or beaten to death please say so, hold your flames.
-Thanks
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In v1.04, resource-rich 1-hive aliens should be able to offensive tower turret encampments (and siege), so they might be able to bust through all those turrets <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I would like to ask what you mean by "resource-rich" does that mean they are going to get resources even faster now? If so this is devestating for the marines if they are getting up a hive very early in the game. If this has been posted or beaten to death please say so, hold your flames.
-Thanks
Comments
Forwards with 8 DCs should heal lerks very quickly, and the moment the marines let their guard down they'll be facing an infestation.
P.S I'm just guessing the way to bypass siege in the farm itself is to give it a minimum range, I didn't hear any rumours.
Like the French Grand Cannon from Red Alert 2.
Problem is the gorge has to deal with this.
1. Get through sentry turret screen.
2. Get through Marine infantry defences (with skulk support, naturally)
3. Place chamber next to siege. Siege blows it up. Gorge dies to siege shockwave.
4. Commander rebuilds seige
Perhaps with some refining this tactic would work... so far in 1.04h however my experience has been that you must secure the hives before the marines do. Somehow, Marine phase rushes seem to be even quicker than they are in 1.03! As a result, I usually am absolutely forced to put down offencive chamber defences prior to building the second hiive.
I had a nice demo of this in action, but for some reason it loads the wrong map when I play it.
[rant] gosh, who'd have ever thought 5 carapaced skulks getting through the turret farm, losing only one skulk, and chomping the TF losing 1-2 more, would be so easy. Too bad no one ever works together on pubs [/rant]
However, this is assuming your conviction can be swayed, which I'm not holding my breath about.
Uh, Flay my good man, that's a nice idea, but it ain't happening.
How are OCs *ever* meant to break through sieged turrets?
You cant put the OCs anywhere near the turret camp, coz they will go boom as soon as the marines realise, maybe sooner.
And if the gorge could just saunter up and put a chamber in the face of the siege, uh, did the gorge really need to? Maybe the aliens could hire a boyscout to beat it up for them instead?
Heck if a gorge could just walk into my turret/marine farm I would consider retiring my career as a turret-placer.
NNNNNNNNNNNNNNNNo they can't!!
lol.
Many extra points to the team that manages this in a clan war <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Now, you can spend those extra RPs by dropping chambers next to siege cannons, who will then proceed to blow themselves up.
Putting down 2 siege cannons only makes them suicide quicker, remember the blast is huge <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I'd say that'd make sense, since we can already build in marines buildings...since the change does say ALL entities can damage each other...in other words, if you do things right, even their turrets can hurt each other.... <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> + <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> + <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> + <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> + <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> + <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> + <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> + <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> = <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> + <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> and no more guns <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Note - can hurt themselves, not all friendly structures. So a siege can hurt itself, but won't hurt anything else.
So, basically, I would be very surprised if this makes any difference at all. Might be interesting to try and destroy a siege by dropping chambers next to it, but I think more practical to just bite it.
Nerfing BLINK?
blink hardly ever works for me, anymore. And I look up/down, crouch, jump, all at the same time, it doesn't always work.
Lerk's spikes are damn fine in my opinion, they can take marines down pretty fast, and that's a good thing. takes a bit too many for turrets.. which i thought was their hole reason for existance.. but, what can you do?
skulks are easy to hear. turn up your volume or wear headphones.. besides, you have motion tracking probably in 85% of the games you play... and aliens are supposed to be the "hidden danger" type of attackers