Jetpcakbo Welding Hives
Immacolata
Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
<div class="IPBDescription">How to counter?</div> TSA can have jetpacks before aliens are ready to fade. What is a good counter for this?
OC's on the ground cant always hit marines on top of a hive, and they are also bad at hitting the flitting about soldiers in general.
Will 3 DC's under the hive save it from one marine on a welding spree?
Anyone know what difference the damage reduction of the welder makes in 1.04?
OC's on the ground cant always hit marines on top of a hive, and they are also bad at hitting the flitting about soldiers in general.
Will 3 DC's under the hive save it from one marine on a welding spree?
Anyone know what difference the damage reduction of the welder makes in 1.04?
Comments
On some maps the gorge can build on top of the hive(s). Next time defense is your responsibility, skulk onto the hive before you gestate to gorge, then build DC and OC on top of the hive.
Wyzcrak
The first building you should ever build is either
1) Defense chamber
2) resource node
people mix and match it.. i never get OC's until the second hive is going
if you were to build an OC ontop of the hive, FIRST.. you have to take a lot of time to get up that resource node, and your skulks don't have any upgrades until later on:(
1) There's only a token guard at home, if any guard at all.
2) no phases
Let them leave home. Eat their infantry portals and their CC.
-K
Other than that you can use lerk, you can use web (infact you should use web the 2nd you get it).
You can use gorge spit + parasite (get a good 5 skulks parasiting and he'll die fairly quickly).
BlueGhost
Other than that you can use lerk, you can use web (infact you should use web the 2nd you get it).
You can use gorge spit + parasite (get a good 5 skulks parasiting and he'll die fairly quickly).
BlueGhost
zippy
Keys to stopping JP/Weld:
Skulks can get anywhere the jet packer can, and there sound is filled by the welder so they dont always here you walk up.
Lerks can take out JPers even faster.
Build OC's on top of hives.
Block vents and doorways to hives.
You can web the top of the hive so when the rine lands he'll be stuck.
Fades are not good at taking out rines on the hive, the hive tends to block the rockets, go for lerks or skulks.
Hope this helps.
very insightfull ~_^
glooms not really anything like ns <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
never really see a hive welder anymore
jetpackers can stay above the ground for an insane amount of time (some/most people) since they're flying, parasiting is hard... and lerking is not an option early in the game
Hehehe that is true bbut not all marines know to do that heh. I just lost a game to a jetpack welder which was pretty funny. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Gotta have a portable phone with caller ID or a caller id display by your PC. You can have voice mail and the just let it ring unless you think it's urgent. Maybe even get a headset for your phone so you can play and talk at the same time (just not use voice chat in-game during that time).