Jetpcakbo Welding Hives

ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
<div class="IPBDescription">How to counter?</div> TSA can have jetpacks before aliens are ready to fade. What is a good counter for this?

OC's on the ground cant always hit marines on top of a hive, and they are also bad at hitting the flitting about soldiers in general.

Will 3 DC's under the hive save it from one marine on a welding spree?
Anyone know what difference the damage reduction of the welder makes in 1.04?

Comments

  • WyzcrakWyzcrak Pot Pie Aficionado Join Date: 2002-12-04 Member: 10447Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue
    Immacolata,

    On some maps the gorge can build on top of the hive(s). Next time defense is your responsibility, skulk onto the hive before you gestate to gorge, then build DC and OC on top of the hive.

    Wyzcrak
  • MasterEvilAceMasterEvilAce Join Date: 2002-11-29 Member: 10268Members, Reinforced - Shadow
    that does not really help, as gorges get res REALLY slow in the beginning... and they'll have jetpacks before you get anything

    The first building you should ever build is either
    1) Defense chamber
    2) resource node

    people mix and match it.. i never get OC's until the second hive is going

    if you were to build an OC ontop of the hive, FIRST.. you have to take a lot of time to get up that resource node, and your skulks don't have any upgrades until later on:(
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    If a hive would just fart at the enemy. Like lerk poison cloud <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> Would remove the chance of rambos destroying the hive by welder. They can still shoot it with a gun, but that's fair and square innit? They'll just be unable to land on top of the hive and that means they're legal prey for any old skulk that happens to pass by.
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    A marine team doing a resource rush to get the funds for jetpacks to weld the start hive has two big weaknesses.
    1) There's only a token guard at home, if any guard at all.
    2) no phases

    Let them leave home. Eat their infantry portals and their CC.

    -K
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    Put enough def chambers under the hive and a lone marine won't be able to weld it to death in a reasonable time frame (litrally you will kill him with parasite befor the hive dies).

    Other than that you can use lerk, you can use web (infact you should use web the 2nd you get it).

    You can use gorge spit + parasite (get a good 5 skulks parasiting and he'll die fairly quickly).

    BlueGhost
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    Put enough def chambers under the hive and a lone marine won't be able to weld it to death in a reasonable time frame (litrally you will kill him with parasite befor the hive dies).

    Other than that you can use lerk, you can use web (infact you should use web the 2nd you get it).

    You can use gorge spit + parasite (get a good 5 skulks parasiting and he'll die fairly quickly).

    BlueGhost
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    use your 1337 wall climbing skills and eat them. If JPers can fit there, so can you. you may have to ceiling walk too.
  • NicatorNicator Join Date: 2002-12-15 Member: 10829Members
    Web is your friend. Dangle it like tinsel around the hive <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • MoofedMoofed Join Date: 2003-01-23 Member: 12642Members
    Gloom (the quake 2 counterpart to NS) had its alien spawn eggs be lethal to the marines if they touched them. Worked well unless some newb put a egg in the middle of a dark hallway, but that wont be a problem in NS.
  • zippyzippy Forum Police. Join Date: 2003-01-06 Member: 11956Members, Constellation
    welders have gone from stength 10 to 7 in 1.04

    zippy
  • TheHornetTheHornet Join Date: 2002-10-31 Member: 1776Members, Constellation
    incorrect, welders have gone down in price from 10 to 7 in 1.04, welders still do way over 10 damage an attack.

    Keys to stopping JP/Weld:

    Skulks can get anywhere the jet packer can, and there sound is filled by the welder so they dont always here you walk up.

    Lerks can take out JPers even faster.

    Build OC's on top of hives.

    Block vents and doorways to hives.

    You can web the top of the hive so when the rine lands he'll be stuck.

    Fades are not good at taking out rines on the hive, the hive tends to block the rockets, go for lerks or skulks.

    Hope this helps.
  • MutantMFMMutantMFM Join Date: 2002-07-27 Member: 1005Members
    Yeah defending the top is a must against this marine strategy. I didn't know you could build chambers ontop of it but webbing the top of the hive is funny with jetpack marines hehehe.
  • Trevelyan_006Trevelyan_006 Join Date: 2002-11-02 Member: 3876Banned
    i do the weld the hive strat, and considering how i have a welder... webbing NEVER stops me, it just wastes your time effort, and limited webs in a level... sucka!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • DaStompaDaStompa Join Date: 2003-01-22 Member: 12591Members
    <!--QuoteBegin--Trevelyan_006+Jan 25 2003, 12:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trevelyan_006 @ Jan 25 2003, 12:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i do the weld the hive strat, and considering how i have a welder... webbing NEVER stops me, it just wastes your time effort, and limited webs in a level... sucka!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    very insightfull ~_^
  • BlackoutBlackout Join Date: 2002-11-17 Member: 9004Members
    Web! Smart Jetpackers will weld the webs, but that shouldnt stop you from throwing more up there as he buzzes around. Chances are you'll nail him if he's alone. The best part is that some hives, like bast's refinery, are high enough for a JP'er to fall to his death upon hitting a web. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    <!--QuoteBegin--Moofed+Jan 23 2003, 11:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moofed @ Jan 23 2003, 11:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Gloom (the quake 2 counterpart to NS) had its alien spawn eggs be lethal to the marines if they touched them. Worked well unless some newb put a egg in the middle of a dark hallway, but that wont be a problem in NS.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    glooms not really anything like ns <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • MasterEvilAceMasterEvilAce Join Date: 2002-11-29 Member: 10268Members, Reinforced - Shadow
    Jetpack welding i rarely see done anymore.. usually it's a couple of guys shooting it with LMG's or HMG's...

    never really see a hive welder anymore


    jetpackers can stay above the ground for an insane amount of time (some/most people) since they're flying, parasiting is hard... and lerking is not an option early in the game
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    In 1.04, lerking on top of or close to the hive is a viable counter-strategy to jetpackers, as the hive will heal 20 pts per second. With lvl 3 carapace, that's about the equivalent of 5 LMG hits per second healed - can be hard for a single jetpacker to deliver that much damage while he is jetting around, even if he is using a HMG.
  • MutantMFMMutantMFM Join Date: 2002-07-27 Member: 1005Members
    <!--QuoteBegin--Trevelyan_006+Jan 25 2003, 05:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trevelyan_006 @ Jan 25 2003, 05:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i do the weld the hive strat, and considering how i have a welder... webbing NEVER stops me, it just wastes your time effort, and limited webs in a level... sucka!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hehehe that is true bbut not all marines know to do that heh. I just lost a game to a jetpack welder which was pretty funny. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • KMGorKMGor Join Date: 2002-11-19 Member: 9299Members
    Thing with web... I always find it pretty lame how jetpackers flying 100 miles an hour with welder on are immune to web. I think that should be changed a bit personally, when moving above X speed welder shouldn't work. That combined with hive hitbox making an invisible barrier to JPer are the only things that REALLY bug me a lot about JP welding.
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    Man, my hottest game was defending the hive from JP welders. Me a lerk and my friend a fade, and not ONE other teammate helping. It was our newly acquired hive. The other guys were doing who knows what, trying to capture the 3rd hive, whatever. So for about 9 mins we held off each and every marine that kept coming in. I was umbra and spiking away. My friend was blinking up and down and blasting away. It was on bast, defending refinery. Lottsa fun, till the damn phone rang, and I came back and it was dead. I knew I shouldnt have paid the phone bill.
  • SmithboySmithboy Join Date: 2002-12-17 Member: 10964Members
    <!--QuoteBegin--TheGlow+Jan 26 2003, 07:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheGlow @ Jan 26 2003, 07:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Man, my hottest game was defending the hive from JP welders. Me a lerk and my friend a fade, and not ONE other teammate helping. It was our newly acquired hive. The other guys were doing who knows what, trying to capture the 3rd hive, whatever. So for about 9 mins we held off each and every marine that kept coming in. I was umbra and spiking away. My friend was blinking up and down and blasting away. It was on bast, defending refinery. Lottsa fun, till the damn phone rang, and I came back and it was dead. I knew I shouldnt have paid the phone bill.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Gotta have a portable phone with caller ID or a caller id display by your PC. You can have voice mail and the just let it ring unless you think it's urgent. Maybe even get a headset for your phone so you can play and talk at the same time (just not use voice chat in-game during that time).
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