Rushing, Rushing And More Rushing!

Raptor091288Raptor091288 Join Date: 2002-07-15 Member: 955Members, Reinforced - Shadow
<div class="IPBDescription">quick 'n' dirty win on ns_eclipse</div> well, i'm not the one that came up with this strat, so credit goes to Squishy (the comm that did it, dont remember when/what server/wonid etc.)
first off: 2 spawn portals, armory, and observatory, once all that is built, drop 2 packs of mines (everything has to be in that little room with the CC, forget the RT, since the 1-2 guys defending the base will be able to pick any skulks off that go for it) have those 2 guys that got mines put them by the doors/in the dark path to the cc (either/both work just as good, only doors take a bit longer to replace), right after that immediately build a phase gate in your base, scan the hive rooms to see which has it. then give all but 1-2 marines (8vs8 games are best for this, as you'll get 5 rushing and 2 defending until the other gate is up, more about that later) orders to move just outside the hive room the hive is in, make sure they dont go in and alert them, drop another phase gate right outside the room, have them build it, then tell them all to go in and attack the hive, unless you get really good aliens, and/or poor marines, they wont stand a chance.

on a side note, the guy called is a 'squishy rush' (see 1st line of post)
also sometimes marines dont like to follow your 'stupid idiot n00b orders' or 'comm is insane giving us stupid orders like that' and everyone's favorite: 'GET SOME freaking TURRETS!!!11' (or 1337 5p34|< equivilant)

Comments

  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Happens all the time. Its called a Phase Rush
  • T_RATT_RAT Join Date: 2002-12-17 Member: 10967Members, Reinforced - Gold
    Yes its a good tactic . I have used this as both marine and comm.Its has taken a couple of times or more to execute it sometimes but it pays off.
    Good tactic for solid ramobos.
    Hehe its very intense waiting just outside there hive and seing skulks spawning and running off in the other direction. If im playing with mates on lan i wait until the quietest moment then he drops it and spams to every1 else : THROUGH PHASE EVERY ! NOW NOW NOW, lol.
    Soon enough they all arive and we shoot down there hive hopefully survivng the skulk attacks. Normally only a few left and then they spawn like right in front of u sometimes. Poor skulks
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->

    Sometimes a quick games a good game. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    Phase rushes will be really hard to pull off in 1.04, due to all the cost/HP changes in the IPs and Phase Gates.
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    Phase rushing is stupid/impossible in 1.04. Even when you're trying to lock down the two empty hives, a phase rush is so easy to defeat. 1.04 skulks (the smart ones) take out the phase first before even bothering with the marines, and you can do it in about 5 seconds.

    Tech rush is extremely viable, and IMO, laying down an arms lab with your original 90 bucks is really helpful. getting level 1 armor at the beginning of the game seems to boost the marine effectiveness immensely.
  • Eater1Eater1 Join Date: 2002-12-18 Member: 11106Members
    I doubt it... it's not that big a change. The IPs now cost 7 more res, so just build one instead of two early on, and build the second one once the rush in underway. The 8 res you'll save will more than cover the increased cost of a phase gate. The only thing is that the decrease in phase HP will make it easier for skulks to take down.

    Eater.
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    A decent alien side will have level 3 carapace by the time you even think about putting down the phase.
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    <!--QuoteBegin--rebo+Jan 22 2003, 04:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rebo @ Jan 22 2003, 04:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A decent alien side will have level 3 carapace by the time you even think about putting down the phase.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Not quite. BUT, this tactic has been tried, and has failed miserably in clan matches. Skulks can use PGs too, and at either side of the PG they are on, they can cause havoc. Marines will be harrassed before they get anywhere near the hive, and maybe repulsed, and if they get the phase up, they had better leave close to half their team in their original base or it gets munched.

    On pub games however, it is usually better to just make a CC + as many IPs as you can make right outside the hive, and overwhelm the aliens with spawning speed.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    Yes, taking out a hive is much harder due to the increase hive healing pace - 20 rather than 8/sec - and the fact the original hive starts at full health rather than half.

    Also, the lower hitpoints of the PG and most of all the +use to phase requirement makes phases MUCH easier to attack.

    As to lvl 3 carap - no way. You can be lucky to have lvl 1 carap by the time of the phase rush, or it isn't a rush.
  • UrzaUrza Join Date: 2002-12-24 Member: 11514Members
    last time i played commander in tantith i guess, (sewer/vent/gen) i began capping 3 restowers, untill my team got killed by one skulk (blergh)

    so then i changed tactics and quickly set up a siege at their first hive, and we won the game sooo easy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    just to simple for marines to outres aliens in the early game
  • breathstealerbreathstealer Join Date: 2002-11-25 Member: 9872Members
    nononono.....
    what u do is order all ur guys to a hiveroom at the very start-build NOTHING
    then kill the hive if its there <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> , and if not build a cc there and everything else. Then once u get armory and tf go next hive, then get phase and u pretty much win. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • OkaboreOkabore Join Date: 2002-11-21 Member: 9505Members
    I can admit that phase rush works great in 1.03 but I think it's to boring. Its the one time I go of rambo. There's no joy in winning that way (except maybe the first time) so I rather not take part in it.
    The one time I spoke for and took part in a hive rush was when skulks had in early game eaten our cc and it was the only chanse we had to win.
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