[mrel] Reanimated V_model For The Pulse Rifle

MausMaus Join Date: 2002-11-03 Member: 5599Members
<div class="IPBDescription">Just a better reload anim</div> No screenies - you all know what a pulse rifle looks like. Basically all I've done is made it so the reload anim is much less static - he pulls the gun to one side so you can see the clip being replaced. Not much of a fix, but one I've been wanting for ages. This zip only contains the v_model for standard marines. At some point I'll finish the HA version too, and add it here.

<a href='http://members.aol.com/dryfeld/cs/v_mg_anim.zip' target='_blank'>http://members.aol.com/dryfeld/cs/v_mg_anim.zip</a>

Comments

  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Thank you! It was hard to tell if I was done loading or not!
  • DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
    <!--QuoteBegin--Souris+Jan 22 2003, 09:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Souris @ Jan 22 2003, 09:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No screenies - you all know what a pulse rifle looks like. Basically all I've done is made it so the reload anim is much less static - he pulls the gun to one side so you can see the clip being replaced. Not much of a fix, but one I've been wanting for ages. This zip only contains the v_model for standard marines. At some point I'll finish the HA version too, and add it here.

    <a href='http://members.aol.com/dryfeld/cs/v_mg_anim.zip' target='_blank'>http://members.aol.com/dryfeld/cs/v_mg_anim.zip</a><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Wicked stuff. I have been wanting a new reload animation for some time now! Thank you so much!

    P.S. If you are ever bored, could you maybe add a "spin" onto the ammo cylinder for the grenade launcher when it fires? <a href='http://files.nullfusion.com/ns/avp-gren1.zip' target='_blank'>http://files.nullfusion.com/ns/avp-gren1.zip</a>

    I know requests are usually ignored and I can fully understand that. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • ChubbieboiChubbieboi Join Date: 2002-12-23 Member: 11408Members
    Souris cna ya make it when hes got black hands he has black hands and white hands he has white hands <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> i cant figure out how to do it :\
  • TyralionTyralion Join Date: 2002-11-21 Member: 9522Members, Reinforced - Shadow
    Nice job!

    Which pulse rifle is this, Desolations'?
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin--Chubbieboi+Jan 22 2003, 10:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chubbieboi @ Jan 22 2003, 10:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Souris cna ya make it when hes got black hands he has black hands and white hands he has white hands <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> i cant figure out how to do it :\<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Oops - I only realised last night when I was playing that I'd left that out. I've updated the file in the first post so it has both hand textures.

    Incidentally, if you've been wondering how it's done, simply add these lines to the model's .qc file after the "bodygroup" section:

    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->// 2 skin families
    $texturegroup skinfamilies
    {
    { "hands.bmp" }
    { "hands_black.bmp" }
    }<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    ---

    I <i>think</i> the model is Daphisto's, with a couple of missing faces that became visible in the reanimated version patched up by me. I suppose I ought to include a credits file in the zip, but it's not all that important really.
  • AcdFReAcdFRe Join Date: 2002-12-02 Member: 10356Members
    when i press the reload button it take 1 sec to actually reload...but all in all it's awesome! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    i've done one as well, i prefer it, really, seems more natural to me, with the movement of the rifle corresponding to the clip. be happy i could be bothered re-compiling it, 'cause i had overwritten mine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    *update* too big to attach, need hosting or contact me if you want it.
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