[mrel] Reanimated V_model For The Pulse Rifle
Maus
Join Date: 2002-11-03 Member: 5599Members
<div class="IPBDescription">Just a better reload anim</div> No screenies - you all know what a pulse rifle looks like. Basically all I've done is made it so the reload anim is much less static - he pulls the gun to one side so you can see the clip being replaced. Not much of a fix, but one I've been wanting for ages. This zip only contains the v_model for standard marines. At some point I'll finish the HA version too, and add it here.
<a href='http://members.aol.com/dryfeld/cs/v_mg_anim.zip' target='_blank'>http://members.aol.com/dryfeld/cs/v_mg_anim.zip</a>
<a href='http://members.aol.com/dryfeld/cs/v_mg_anim.zip' target='_blank'>http://members.aol.com/dryfeld/cs/v_mg_anim.zip</a>
Comments
<a href='http://members.aol.com/dryfeld/cs/v_mg_anim.zip' target='_blank'>http://members.aol.com/dryfeld/cs/v_mg_anim.zip</a><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Wicked stuff. I have been wanting a new reload animation for some time now! Thank you so much!
P.S. If you are ever bored, could you maybe add a "spin" onto the ammo cylinder for the grenade launcher when it fires? <a href='http://files.nullfusion.com/ns/avp-gren1.zip' target='_blank'>http://files.nullfusion.com/ns/avp-gren1.zip</a>
I know requests are usually ignored and I can fully understand that. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Which pulse rifle is this, Desolations'?
Oops - I only realised last night when I was playing that I'd left that out. I've updated the file in the first post so it has both hand textures.
Incidentally, if you've been wondering how it's done, simply add these lines to the model's .qc file after the "bodygroup" section:
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->// 2 skin families
$texturegroup skinfamilies
{
{ "hands.bmp" }
{ "hands_black.bmp" }
}<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
---
I <i>think</i> the model is Daphisto's, with a couple of missing faces that became visible in the reanimated version patched up by me. I suppose I ought to include a credits file in the zip, but it's not all that important really.
*update* too big to attach, need hosting or contact me if you want it.