Commander View Height Suggestions?
Axehandler
Join Date: 2003-01-08 Member: 12038Members
Everything is layed out. working fine. Just curious what people are using for the VIEW HIEGHT for the commander?
My Floor is at 160
View Height is at 760
So.. about 600
2nd Question. don't think this is possiable. but. can I toss a Button in the map to change the view height on the fly? would be easier to Tweak that without recompiling the map everytime <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Axe
My Floor is at 160
View Height is at 760
So.. about 600
2nd Question. don't think this is possiable. but. can I toss a Button in the map to change the view height on the fly? would be easier to Tweak that without recompiling the map everytime <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Axe
Comments
Thats all.
I would like to see the whole map if the r_speeds would be ok then. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
On the bottom left of the screeny is a glass tunnel that goes thru the outside of the building. (R_speeds below 700)
But after making the Ceiling's Func_seethru (since using a skybox)- RAD see's right thru it <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
and the comm see's the tops of the walls.
Going to just limit the skybox for that small outside area to the edges of the buildings, eliminate the Funct_seethru's and everything should be fine <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
it doesn't look like much, but I do pretty much the layout of the map 1st then do details afterwards.
Map layout is almost done.
Axe