Technical questions/introduction

badmofobadmofo Join Date: 2002-01-28 Member: 121Members

Comments

  • badmofobadmofo Join Date: 2002-01-28 Member: 121Members
    I'm kinda new to these forums so let me introduce myself.  I'm Badmofo (Mohammad Alavi), and have been mapping for UP (uncrossable parallel) for the past 2 years.  My works include up_regime and up_harbor.  I've been following NS for about a year and as of now...I'm going to start making a map for it.

    Now that that's outta the way...i'm sorry for being such a newb, but i need help...i know you guys musta answered these questions a billion time, but i can't find anything in the other threads (maybe cause you recently changed forums)

    1.  The guidlines tell me to build using the NS hull file...but i cant find nshulls.txt anywhere.  Where is it?

    2.  I can't creat a minimap.  It crashes to the console everytime i try.  What's up with that?  (and I'm assuming you need a minimap before commander mode looks normal, because that looks jacked)

    3.  Entities don't seem to work.  I have func_rotating_doors that i flag to "start open" and they don't...has anyone experienced issues like this?
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    hey, I recongnize your nice work! I was like hey...I know that name before I read the post <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
    Well, here is some answers:

    1 - Don't worry about the null file, someone posted about it a few days ago and that was the response.
    2 - Minimap bug 9I think) has been fixed in NSTR2 which will be out out <b>soon</b> <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
    3 - Never heard of that problem before, anyone else?
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Their does seem to be some issues with some triggers in the original NSTR.  I think Flayra has had plenty of time to fix them by now.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Welcome, Badmofo.  It's good to have you around.

     1. The hulls.txt file hasn't been released yet, but will be with the new NSTR build coming very soon.  Don't worry about this yet, it shouldn't impact your mapping at all, it's only necessary to make collisions work properly for the different size aliens when playing.

     2. Yep, creating a minimap crashed in the NSTR.  This was a result of the upgrade to HL 1108 and me not testing enough.  That's fixed in the new NSTR, but this shouldn't hold you back at all.

     3. Not sure about those trigger issues.  Maybe func_rotating's didn't work properly in the NSTR, but they seem to now.  ns_bast has a few that work great and I've never heard of this before.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Moved a copy of the thread to the NSTR forum for others.
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