Finishing Up M.a.l.i.c.e. ...

DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
<div class="IPBDescription">some anim questions</div> I'm working on finishing up the M.A.L.I.C.E. and I have some animation questions...

I need to restructure the position of the hands for the HMG. Now, I have figured out how to do this and all is good and everything. But I was wondering how (using milkshape), can I take a single modified frame of animation and duplicate it for about 40 other frames? Please help me! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

Comments

  • RoadMasterRoadMaster Join Date: 2002-06-01 Member: 718Members
    my guess is to set the next keyframe to 40 frames later so it will keep that position... if that is what you mean.
  • DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
    <!--QuoteBegin--RoadMaster+Jan 20 2003, 07:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RoadMaster @ Jan 20 2003, 07:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->my guess is to set the next keyframe to 40 frames later so it will keep that position... if that is what you mean.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Actually, I'm so stupid because I think I figured out my own problem like 5 minutes after posting that.
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    edited January 2003
    When you start animating, tel it you want however many frames it take to the point where you want it to stay. Set the positions all the way to last frame [remember to set keyframes where applicable]. Then tell it you want however many more frames. In the theory my mind's working off of right now, it -should- retain the same position throughout all the new frames after the last one. Add keyframes where applicable. Add more frames at the end if you want an other movement, or something.

    How about a progress render pic?

    And how did you decide to do away with the unneeded P_models?
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