Something Thats Been Bothering Me..

friskybfriskyb Join Date: 2003-01-08 Member: 12024Members
Why is it that whenever aliens take over a hive, and hit the turret factory, that they feel the need to destroy the phase gate. If there are 3+ skulks attacking the hive, and those 3+ skulks JUMP INTO THE PHASE GATE, then about 7 times out of 10 aliens will win the game, or severly mess the marines up. Not only is there usually only 1 marine or 2 marines guarding base (and usually no tf), they wont be expecting it and you can probably take both ip's before they figue out what happened.

Comments

  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Marine spawn rate. Even if they aren't there right now, they'll be there before you clear out the room. As an added bonus, you can ambush them as they walk back to the hive. Or, say, there's just a big group of them standing around their spawn getting ammo. You want them to stay there.

    Another thing: the gorge can't come into the hive site safely until the phase is gone. Any marines that pop out will likely go straight for the gorge, and that's a huge blow if they succeed.
  • OWAOWA Join Date: 2002-12-22 Member: 11322Members
    You kill the TF
    You all jump through the phase
    The commander uses Emergency Becon
    All the marines respawn at once
    They kill you all
    They go back through the phase
    They retake the hive
    You're screwed
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    It takes some marine players to clear that up huh OWA? Best course is just to take the hive. Don't think about hitting their base yet, you will be decimated 9/10 times.
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    Have everyone bite the phase down to one bar of hp left. Every person but one hops through the phase, and the last guy finishes the phase off and then kills the rest of the structures.

    Skulk phase rush fails? Oh well, no big loss, marines dont have the hive anymore.

    Skulk phase rush succeeds? GG marines.
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    Its definatly worth doing it later in the game when you've got 7 fades and a lerk you've just spammed down the TF and they're still pilieing through and promptly dieing; lerk goes through and umbras then everybody else piles in. Classic way to finish the match.

    BlueGhost
  • captmorgancaptmorgan Join Date: 2002-12-23 Member: 11432Members
    Ohh, once I am a fade, i want to go thru that phase and kill marines in the main, but as a skulk i am happy consolidating our defenses at the hive, and getting it building so i can go fade..
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    There's no point in leaving the phase gate intact because the disadvantages outweigh the advantages. On the one hand, if you leave it alive they can easily reinforce (not a good thing). If you kill it, you can't use it to get to their base. But who says you can't just find a fairly weak PG outpost, dodge the turrets and use that? I've played games of ns_bast where I've used the PG in the marines' SPAWN to hit one of the hives.
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    i remember a near hopeless game where I was just rambo skulking because I thought it was just a matter of time before we lost. I was coming in the marine spawn on ns_nancy when i heard on voice comm, "phase at port down to red" followed by seeing that players name killed by a turret. So I abandoned my original plan and just hopped in the phase to get to port and took it down with ease. My team quickly took down the fact and the game was winnable again!
  • NecroNecro <insert non-birthday-related title here> Join Date: 2002-08-09 Member: 1118Members
    usually i find it a good idea to get 1 fade or lerk 2 jump thru hurt them a lot jump back and then gt ur team 2 destroy it
  • Clan_HunterClan_Hunter Join Date: 2002-11-07 Member: 7499Members
    edited January 2003
    or if you have two hives you can do one tactic I've been on a team to do.


    We just took hive 3 and smoked everything but the phase the aliens called me down there. (I was gorge, for once) One guy said web the area over the portal and start laying down D chambers in the hive. Everyone gathered at the phase and went fade. They started hitting and running through the phase to mess up the marines. Many marines tried to follow them through the phase and got webbed in a room full of fades. After the 3rd hive went up we did the same with onos.


    Edited: the longest run-on sentence ever.
  • KillymageeKillymagee Join Date: 2002-11-01 Member: 3136Members
    Ha Ha nice! and with Onos you can paralyze them so there buddies telefrag them! MAN do I love that paralyze, you can also pick off the jpers in the air that some how escape the phase of death and drop to there doom! Muwahahahahaha! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • OWAOWA Join Date: 2002-12-22 Member: 11322Members
    Something to be aware of, this is largely human psychology. If you retake a hive your biggest concern is keeping it. Why? Because if the marines DO manage to get it back, expect defend to be doubled. I see myself doing this and I see a lot of other commanders doing this. If a hive loses a TF at any point, chances are he's going to double it up next time for good measure.

    To finalize: kill the phase gate, every second it's alive is a threat to your hive.
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