Coming Soon: Commander Logbook

RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
<div class="IPBDescription">All your favorite strats in one place</div> From the (evil) man who brought you the turret guide of doom, I have decided to create a tabulation of favored commander techniques and post them here to help all marines commanders. This is just not about me though. This will be as good as you help me make it.

Send me email at Red.ford@cox.net if you have a commander strat you wish to be included in the logbook. Your idea will be listed as yours in the logbook when it is completed and posted. It will contain all the com strats that I know of thus far, but every new one helps.

Send me your favorite strats for inclusion to make this project the best it can be.

Comments

  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    'streight' rush:

    Drop IP, all build, run all marines to hive, dropping health/ammo librally, kill all aliens, kill aliens at hive, 2 marines spawn camp rest kill hive.

    Spawn rush:

    Rush to room outside the enemy hive, place com chair and 4-8 spawns run into the hive room, kill stuff, doesn't matter if you die as there'll be no kind of spawn que, shoot the hive.


    Phase rush:

    All rush to enemy hive except for 2 who stays back and builds 4-8 IP obs + armoury + phase, build phase just outside enemy hive, continue to rush in and kill hive.


    JP rush:

    Cap many res towers defend with marines tech to JP and HMG rush first hive.


    Out-Res:

    Cap as many res nodes as possible, defend them, in the process use your technological advantage to nail one of the two hives they have, tech up and take the other one aswell. Helped by sending out a res node killing team, this team should use wealders and be 2+ men so one can keep watch.


    Two hive phase rush:

    Get 2 spawns armoury and obs, rush to hive with 2 men in base for defence + phase building,
    Build phase in one hive, grab res node at the hive location.

    Run man to 2nd hive, get phase.

    Get turret at 1st held hive, get turrets at 2nd held hive, get seige at hives, get turrets+siege at main, sit back and tech up, annihilate last hive with high tech marines.



    BlueGhost
  • RyanRyan Join Date: 2003-01-07 Member: 11969Members
    To add to the rushes:

    HMG rush: Begin the game and order all marines to defend against the inveitable skulk rush. Place down 1/2 inf. portals and an armory while all defend. Upgrade the armory and equip as many as you can with HMG's, try to leave at least one person at base to defend it. The rest rush as you drop helth and ammo in large amounts. Once they reach the hive, tis only a few seconds before the kharra are gone.
  • DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
    The lone jet-packer to fly through the vents to hive posistions and start attacking it as a distraction.

    the above * all your team has jet-packs and you take out hive for E.G refinary, big place, easy for marines to hide in the corners with a pack, commence blasting!. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    If you have further ideas, send them to my email please, it's much easier to keep track of them.
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    If they're in the thread you won't get the same idea 90 odd times <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    BlueGhost
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