[mrel] M56 Smartgun <----- Cha!

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Comments

  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    edited January 2003
    ...Encrypted Zero, that's not Smartgun 2.0. Smartgun 2.0 was the second version of the AvP2 conversion, with player models that could use it.

    Very nice, Bots. I'm deffinitely going to use that. I'll come back when I'm awake, though.
  • SaVage_SaViorSaVage_SaVior Join Date: 2003-01-21 Member: 12545Members
    <!--QuoteBegin--Ender15+Jan 18 2003, 11:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ender15 @ Jan 18 2003, 11:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I have a problem,when a regular marine picks it up it seems that he is carrying it propped up against his shoulder! (the marine model i have is the avp2 marine) <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    i have the same problem, the gun sticks just straight up in the air. i have replaced it many times, and tried both guns, but it still doesent work. it says on some servers cant find v_hmg_hv.mdl, and i have replaced it many times with both gun skins. i use the regular marine models.

    sorry for brining this back, its just i like this gun and i would like to use it.
  • BotsBots Join Date: 2002-12-18 Member: 11065Members
    you have to download the avp marine model with the smart gun animations... I released on these forums a little while ago...

    here's the URL for the zip with the heavy and marine..
    <a href='http://students.washington.edu/jnilsen/reskins.zip' target='_blank'>http://students.washington.edu/jnilsen/reskins.zip</a>

    if you want to use the default marine, I believe some slapped the smartgun anims on it too. I don't remember the title of the post though.
  • JaegerJaeger Join Date: 2002-11-28 Member: 10202Members
    The default Marine model with Smartgun anims can be found below.

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=18724&hl=smartgun' target='_blank'>http://www.unknownworlds.com/forums/in...724&hl=smartgun</a>
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    Bots, I like that GIF in your sig. O_O

    Silly meat-puppet guy with no memories. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • KatsuroKatsuro Join Date: 2002-11-02 Member: 4809Members
    Can you post the nice gray skins that appear in the top picture? I like those. Just zip up the bmps and attach them, so its easier. I can attach them in HLMV myself.
  • JaegerJaeger Join Date: 2002-11-28 Member: 10202Members
    The original grey .bmps for the skin are posted below.

    I never really appreciated the work Bots did into making them until I looked closely at each one.

    Damn, they are good.

    <a href='http://groups.yahoo.com/group/TheLighthawksRoost/files/smartgun-grey.zip' target='_blank'>http://groups.yahoo.com/group/TheLighthawk...artgun-grey.zip</a>

    ^ Right-click save as, in case you don't know the drill.
  • ChubbieboiChubbieboi Join Date: 2002-12-23 Member: 11408Members
    so bots where r the ones with default NS hands>?
  • BotsBots Join Date: 2002-12-18 Member: 11065Members
    I didn't make a version with the default hands... I'm sure you're clever enough to figure out how to import the default hand bitmaps onto the model via HLMV though. It might take some texture resizing, but otherwise it's a piece of cake.
  • ChubbieboiChubbieboi Join Date: 2002-12-23 Member: 11408Members
    ummm not particularly no <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->

    oh well <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • BotsBots Join Date: 2002-12-18 Member: 11065Members
    this is something everyone in any half-life mod model forum should know how to do.
    first:::
    Download Half-life model viewer from cumbalum soft's website.
    second:::
    Open up HLMV, then open up the model you wish to apply a skin to.
    third:::
    click the texture tab, and then click the drop down menu to find the texture you wish to change. Also check the size of the texture that will appear at the very bottom of the window where (widthxheight) appears.
    fourth:::
    Make sure that the texture you're going to import is exactly (EXACTLY!!!) the same size at the one on the model, Otherwise you won't be able to import it. (if it isn't the same size you'll have to resize it in a graphics program like photoshop or paintshop pro)
    fifth:::
    Once you've ascertained that the texture you wish to import is the correct size all you have to do is click the import button, find the texture and open it. The new texture will now be in place of the old one.
    sixth:::
    Now all you have to do is "save model as" and save the model to your NS folder (you should back up the old one if you think you might wish to use it again.


    If for some reason you don't have the texture you want to import, in this case the default ns hands, then you must export the texture from an existing model with that texture. All you have to do is open up the model in HLMV, go to the textures tab, find the hand textures, and click the export button. Choose a name to save it as and pick a location to save it to that you'll remember.

    HOPE THIS HELPS PEOPLE!!
    Because I'm friggin' tired of doing this easy crap for people who can't do anything.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    edited January 2003
    Also, if you don't mind a couple of extra steps when you resize images if you need to:

    It's better to resize in more than 256 colours, so that the program's antialiasing can do its best to preserve as much data as possible if you're reducing the size, or make a better approximation of what needs to be added if you're making it bigger. Then just convert it back to 256 colours before you import it into the model.

    (If you forget to convert to 256 colours it will assume you want your texture to be in greyscale, so it's easy enough to spot if you've made that mistake)

    edit: I also have to add how much I like that these forums are doing a crash course in HLMV skin replacement. It's a very handy thing for everyone to know, so they can tweak their models to their hearts content, and maybe even come up with some stunning skins of their own to show everyone.
  • StilgarStilgar Join Date: 2003-01-21 Member: 12556Members
    edited January 2003
    2.0 is also a lighter version, less polys so it wont decrease FPS.
  • 3ncrypted_zer03ncrypted_zer0 Join Date: 2002-12-24 Member: 11458Members
    You guys aren't to bright. There is a solution to the problems... its called get a skin that is compatible with the smart gun.

    (I at school right now hehe.)
  • KatsuroKatsuro Join Date: 2002-11-02 Member: 4809Members
    The link to the gray skin is broken.
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