Jp Lmg Rush

GhostSweeperSolGhostSweeperSol Join Date: 2003-01-07 Member: 11974Members
i tried this on a sever the other day
starting build: ip armory, and arms labs.
(up armor and weapons once) then have team capture rts close to base and haves some men defend it. then when resorces alowed it built an a protype lab and research jps. then supply your team with jp's that are so inexpensive 9 rp. then rush the hive. the jps will allow the team to fly over the oc. when the hive is reached fly around the hive spaying at it. the skulks will have a hard time getting you. a team of 6 organized people should have little proble taking out the hive. then the timer will take care of the lone skulls and the rp saving gorge. if the first rush fail do it again. jps are so inexpensive you'll have no problem of runing out of rp.(make sure that one or two merines defend the base while the rush takes place)
22+25+50+20+20+22=45+25+9=228 that should take long to get.
<i>Note: i know that this takes a very organized team to work, but i pulled this off twice in a row</i>

Comments

  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    If you want to see it done REALLY well, check out <a href='http://www.shambler.net' target='_blank'>http://www.shambler.net</a>, and download the TAU vs RED demos. Watch round 2. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    RED doesn't do nearly as good a job when they tried it in round 1. TAU capped like 7 nodes in round two - the aliens never knew what hit them.
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