How Could One Do This?
humb1ed
Join Date: 2002-10-06 Member: 1446Members
<div class="IPBDescription">func_weldable rheostat? (haha)</div> I'm thinking something along the lines of different effects at different stages of a weld. Say the weld can take up to 60 seconds... At 20 seconds one thing happens, at 40 seconds another thing happens and at 60 seconds a third thing happens (all the 'same' weld), but I want it to happen in that order, not being able to trigger the effects of the 60 second weld without doing the other two first and not being able to weld the 40 second until after the 20 is finished. Is there a way for me to set this up using three seperate func_welds? I.E. can you make a weld invisible at the beginning of the game and then another weld trigger it to be 'weldable'?
One other thing I thought would be really cool to see maybe in a future release would be an actual controlling weld, almost like the vehicle controls, instead of just the simple trigger. For example being able to have a light gradually come on depending on how far you are along (%) in a weld, or a door opening slowly as you weld and if you stop the door stops opening, etc.
One other thing I thought would be really cool to see maybe in a future release would be an actual controlling weld, almost like the vehicle controls, instead of just the simple trigger. For example being able to have a light gradually come on depending on how far you are along (%) in a weld, or a door opening slowly as you weld and if you stop the door stops opening, etc.
Comments
Something liek that.