Its Not Just Up To The Comm

Creep1Creep1 Join Date: 2003-01-17 Member: 12419Members
I seem to be reading too many Comm Tactics, what should the Marines be doing? A waypoint isnt enough, so I was wondering if I could get some Footman Stats or point me to a already created thread (I may have missed it >_< )

eg : Plant the phase gate in the corner where theres Just enough room for a marine to sit behind. Now give this guy a welder and he is now almost unstopablel. The perfect Defence againts 1st hive aliens.

>_< I shouldnt need to explain why but just incase ....
1)If a skulk runs at you he'll be tele'd through the gate
2)If he attacks the gate you can weld it
3)Dont forget your welder is also a weapon ^_^

Also The comm cannot waste rez spamming meds trying to save you, so when under attack try to move in a routine path, eg: in a circle.This will make it easier for the comm to keep you alive and even though the alien will also pick up on this routine by then you shouldve killed him ;/ We've all experienced a marine who looks like he's purposly avoiding your meds -_-

The main advice I have is keep your backs to the walls, If multiple turrets are dropped build the one over looking a phase gate 1st (If one is present), Follow your commanders orders and try not to get departed from your fellow team mates.

Comments

  • InexorableInexorable Join Date: 2002-09-28 Member: 1360Members
    <!--QuoteBegin--.Creep+Jan 17 2003, 02:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (.Creep @ Jan 17 2003, 02:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->>_< I shouldnt need to explain why but just incase ....
    1)If a skulk runs at you he'll be tele'd through the gate
    2)If he attacks the gate you can weld it
    3)Dont forget your welder is also a weapon ^_^<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    In 1.04 you don't go through gates unless you press the Use key.
  • Dead_DragonDead_Dragon Join Date: 2002-12-17 Member: 10972Members
    Very handy when you're trying to weld the damn thing.
  • Nm3-Col_EcLiPsENm3-Col_EcLiPsE Join Date: 2002-11-14 Member: 8634Members
    Then a lerk comes <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    <!--QuoteBegin--Kilmster+Jan 17 2003, 05:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kilmster @ Jan 17 2003, 05:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->But in Natural-Selection, they can't seem to hit the broad side of a barn.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    unfortunately for the CSies, your enemies are <b>true</b> moving targets <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    nah CS isnt totally on aim, its based on movement and reflexes, if you dont have those, aim does not matter.
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    <!--QuoteBegin--Kilmster+Jan 17 2003, 05:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kilmster @ Jan 17 2003, 05:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You know what my pet peave with marines is?

    Everytime I talk to people on public servers, they say that they OWN at counter-strike; which is a mod that depends TOTALLY on your aim.


    But in Natural-Selection, they can't seem to hit the broad side of a barn.

    G_G<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I did own at CS at CS at one point enough to get myself into a CAL I clan (CAL I is the best of the best in United States) Not all CSers who play NS are totally bad <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    edited January 2003
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    i love when the marine team splits into 2 teams :-D (and go into two different tunnels) <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    mayb if u were good in cs in the betas when you didn't slow down after gettin shot, then it might mean something in ns..

    good cs players now just know how to get the first shot in, and mostly on stationary targets..
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    Marine skill is about close-quarter combat. If you can't hit a very fast moving target at close range, you are going to die repeatedly. You have to not only be able to aim, but to hit a target that is specifically dodging your fire. It's a rare skill (I've met exactly ONE person who could hit me no matter what, no matter how well I dodged) but you need it against good skulks etc.
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Marine skill is about close-quarter combat. If you can't hit a very fast moving target at close range, you are going to die repeatedly. You have to not only be able to aim, but to hit a target that is specifically dodging your fire. It's a rare skill (I've met exactly ONE person who could hit me no matter what, no matter how well I dodged) but you need it against good skulks etc. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    No, thats 'rambo' skill, the best 'rambo's b-hop along see an alien out of the corner of their eye (or hear it drop) and then spin around bouncing out of its way (or b-hopping backwards at extreem speed) while filling the alien full of lead. (they may be doing this while on a special mission or while just running about aimlessly)

    MARINE skill is about: moving out in a group, keeping your fof (field of fire) optimal, not blocking your team mates fof, checking the rooms propperly in such a way as to kill any alien 'suprise' attack (ambushes should never suprise you) and holding rooms.
    Pressing the 'use' key when facing an un-built building.
    Not humping the ammo dispenser when the com asks you to go through the phase <b>now</b>

    <a href='http://www.planetns.com' target='_blank'>http://www.planetns.com</a>

    Has some good guides on the above.

    BlueGhost
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    death to rambo skill!
  • NarfNarf Join Date: 2002-11-01 Member: 2609Members
    <!--QuoteBegin--SoulSkorpion+Jan 18 2003, 06:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Jan 18 2003, 06:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Marine skill is about close-quarter combat. If you can't hit a very fast moving target at close range, you are going to die repeatedly. You have to not only be able to aim, but to hit a target that is specifically dodging your fire. It's a rare skill (I've met exactly ONE person who could hit me no matter what, no matter how well I dodged) but you need it against good skulks etc.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    he wasn't talking about being a rambo, no matter how big a squad you have a skulk might still drop down on the ceiling and start to bite your arse off. If you're the one being eaten, it would be extremely helpful to your well-being if you were good at hitting small moving targets at very close range. Skulks are fast, and faster with celerity so it happens often.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--BlueGhost+Jan 19 2003, 05:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueGhost @ Jan 19 2003, 05:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No, thats 'rambo' skill, the best 'rambo's b-hop along see an alien out of the corner of their eye (or hear it drop) and then spin around bouncing out of its way (or b-hopping backwards at extreem speed) while filling the alien full of lead. (they may be doing this while on a special mission or while just running about aimlessly)

    MARINE skill is about: moving out in a group, keeping your fof (field of fire) optimal, not blocking your team mates fof, checking the rooms propperly in such a way as to kill any alien 'suprise' attack (ambushes should never suprise you) and holding rooms.
    Pressing the 'use' key when facing an un-built building.
    Not humping the ammo dispenser when the com asks you to go through the phase <b>now</b>
    BlueGhost<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    By all means, encourage lack of aim. I won't be able to clean my teeth fast enough <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
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