Aliens Grenade Launcher

DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
Has anyone done this yet? This conversion is basically done except for the rotaing of the barrel while firing. w00t. Expect release soon.

Comments

  • AcdFReAcdFRe Join Date: 2002-12-02 Member: 10356Members
    woot! nice man nice
  • BotsBots Join Date: 2002-12-18 Member: 11065Members
    looks really huge compared to the hands...
  • DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
    edited January 2003
    <!--QuoteBegin--Bots+Jan 17 2003, 05:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bots @ Jan 17 2003, 05:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->looks really huge compared to the hands...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Good. Just like it should be.

    (it's the same scale as the pulse rifle... so maybe it's the angle)
  • DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
    If anyone wants to try to add a "rolling barrel animation" to this model, go ahead. The milkshape/project files are at:

    <a href='http://members.rogers.com/necron1/newgrenny.zip' target='_blank'>http://members.rogers.com/necron1/newgrenny.zip</a>
  • DesolationDesolation Join Date: 2002-11-03 Member: 5799Members
    theres no reference in the zip
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    w00t! plz release! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    There's the ms3d file. That's the ref, surely.
  • DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
    <!--QuoteBegin--Souris+Jan 17 2003, 07:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Souris @ Jan 17 2003, 07:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->There's the ms3d file. That's the ref, surely.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Indeed, that is the ref. I re-uploaded the file with another ref so ppl know what to call it when it compiles... but use the ms3d ref plz (I should have included the mdl file as well).

    Due note, that this model was created from some LMG animations.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Sure would like to see that all put together and working. =D Thanks and Good Luck.
  • ChubbieboiChubbieboi Join Date: 2002-12-23 Member: 11408Members
    good job there Daphisto
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    Does it have a fixed canister that only has four rounds in it? If not, I can pop the canister in that I made for the MALICE V_models.
  • DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
    edited January 2003
    <!--QuoteBegin--=DD=Wolf Kahler+Jan 17 2003, 09:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (=DD=Wolf Kahler @ Jan 17 2003, 09:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Does it have a fixed canister that only has four rounds in it? If not, I can pop the canister in that I made for the MALICE V_models.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well, the way I positioned it, I had it so that the canisters are out of view from the player... so they can't be seen. If you wanna mod it or change it around, go nuts dude.

    I basically just threw this thing together because I was sick and tired of the default grenade launcher model (which isn't a grenade launcher, at all!)
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    No, it's just a place-holder until the NS team can come up with a proper launcher model, as far as I understand it.

    Thanks, Daph.
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