*hiss*
HeadFeast
Join Date: 2002-11-18 Member: 9200Members
<div class="IPBDescription">1 hive, marines closing in...what to do?</div> This happens all the time, and more often each time I play -- inept public server gorges, better marines, whatever may be the cause, the aliens are stuck with 1 hive, all game. The marines quickly capture the other 2 hives or keep you from building there with seige, etc...
Skulks running up and down the hall while HA's mow them down with HMG fire, you evolve to a lerk only to be quickly slain, gorges can't keep defense chambers or offense chambers up, everything collapses to CHAOS.
And this isn't fairly early in the game, as well. The 2nd or 3rd hive are just never captured, and everyone moans when we lose.
This is a disturbing trend, and on Pub servers, is there any way to prevent it? Can one good Kharaa player save a team of fools from being cloistered in their last hive while grenades boom in?
Skulks running up and down the hall while HA's mow them down with HMG fire, you evolve to a lerk only to be quickly slain, gorges can't keep defense chambers or offense chambers up, everything collapses to CHAOS.
And this isn't fairly early in the game, as well. The 2nd or 3rd hive are just never captured, and everyone moans when we lose.
This is a disturbing trend, and on Pub servers, is there any way to prevent it? Can one good Kharaa player save a team of fools from being cloistered in their last hive while grenades boom in?
Comments
As soon as you start tell everyone NOT to rush the marines base or you're essentually handing victory to the marines on a silver platter (you all die you end up in the respawn que while the last surviving marine legs it to an un-occupied hive and puts up a phase.
Now organize your skulks into posiitons so that they can prevent anyone escaping, tell them that parasiting marines gives is really good, tell them parasite is uber and the best way to kill marines if you like, anything just so long as the newbs get a parasite in befor they die so you know where the marines are going.
Keep an eye on hive sight, whenever anything is under attack use the information to predict what the marine commander is thinking/doing and lead your skulks to prevent it, the second you get carapice you have a formidable force, marshal your troops into a big mob and hit the marine groups with a large skulk group. Plays merry hell with marines.
Voice Coms are important/very good for this.
BlueGhost
If the marines are going for a hive grab, you don't want to slow them down, you want to stop them entirely, and kick them out. And it's pointless to run around, because you know <i>exactly where the marines are going</i>. So you camp.
My personal tactic for encouraging camping is to, in the pre-game, ask "which hive are we securing first?"
Of course, you still want a rusher or two, just to keep up with what the marines are doing. If you have an old-school creeper commander, he might have his people running around grabbing resource nodes while all the skulks hide in an empty hive.
It seems that Australia is doing very well when it comes to decent, non-n00b games <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Also yes sometimes marines are so caught up in attacking they leave their base undefended. I was once a marine, we had no turrets at spawn, because our attacking power was so strong we just pushed back from day one. A skulk who sneaks past could have just eaten our spawn points and such easily as we spawned and went phase jumping.