Health Spamming

DeadblankDeadblank Join Date: 2002-11-19 Member: 9363Members
<div class="IPBDescription">Exploit or not?</div> Do people conside health spamming an exploit here? I just played a game where I was alien(1hive) and up against light marines, they were coming to take the sewer hive on caged so they started building **** in the room next to the hive one. So us skulks organized a rush and when we got there, the comm had already dropped a LOT of health packs, which the marines were standing on, so anytime we bit one they would heal automaitcally. We eventually lost because they got the whole phase/tf/defense thing goin. I thought it was really cheap and lame, but maybe its just me. What do you all think?

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Comments

  • DistariaDistaria Join Date: 2002-11-02 Member: 3873Members
    edited January 2003
    I am offering no opinion, but I can tell you exactly what others are going to say:

    "While the Commander is spamming Health Packs, he's not doing other things."

    I abstain from the argument, however.
  • BadKarmaBadKarma The Advanced Literature monsters burned my house and gave me a 7 Join Date: 2002-11-12 Member: 8260Members
    It may be cheap and lame(for the aliens of course) but its not an exploit, its just supplying materials to the troops in advance.
  • DistariaDistaria Join Date: 2002-11-02 Member: 3873Members
    And I have to add, even with it bound to a hotkey, it can be tedious (as a commander) just sitting there and dropping ammo and health.....
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    I don't mind binds, but in some cases it seems wrong. Spamming medical kits is one of those cases. Personally I think the command should have to follow the normal methods of medkit dispersal, rather than simply pressing one button repeatedly.
  • ChronChron Join Date: 2002-11-03 Member: 6185Members
    edited January 2003
    <span style='color:red'>***Whole post nuked just for one sexist comment added at the bottom.***</span>

    Lol, it was a joke! sheesh, no sense of humor sometimes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    And just to prove that I have a will of steel, I will even attempt remake this post as best as I can remember, sans the alleged comment(regardless of proposed high humor factor):

    Not an exploit.
    Not a cheat.
    Not cheap.

    Anyone whos commanded a few games knows that your ALWAYS waiting for that RS meter to go up. You watch it like a pot of water. So dumping 40rs on medpacks and ammo for a squad of guys is NOT an issue taken lightly. And if it doesn't work and they all die, your doubly screwed because now you lost your position AND you have no RS. Spamming is a sacraficial tactic.

    A gorge can follow a fade around the map and heal/web, FOR FREE. Not only that, but he can kill marines with his heal spray. That hardly seems fair to the marines. Maybe if the commander could kill skulks by crushing them to death in a torrent of medkits, then it would be BALANCED. right? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    Eric the Marine says: "Before you accuse me, take a look at yourself."
  • Evil_TimmyEvil_Timmy Join Date: 2002-11-01 Member: 2350Members
    Even with a commander spamming health, he can't keep all his marines alive. And, again, if he's dropping health like mad, he's not doing other things, so send two skulks to munch on the infantry portals. The marines being killed won't be respawning, and pretty soon the commander will be left all alone in a CC under attack by a full team of skulks. There's been more than a dozen times where a commander is so focused on his buildings or assault elsewhere on the map that I've just walked into an enemy base and chewed on their IP(s), then their portal, then the command chair, while I inform my team of what's happened.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Costs 2 Res per Health pack...so...no, not really.
  • KitsuneKitsune Join Date: 2002-11-09 Member: 7843Members
    I've played in games where the commander bankrupted the team resource pool in one fight with some Skulks from dropping health. Since light marines die before their armor is gone, giving them fifty points of healing lets them use all of their armor and gives them a big boost in longevity. Beyond that, however, it's a losing proposition. One health pack is two resources, and isn't enough to handle even one Skulk bite. Once a marine's armor is depleted, health packs won't keep them alive for more than a second or two.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Yup, It has a terrible downsize. It's horribly expensive to spam HP.
  • T_RATT_RAT Join Date: 2002-12-17 Member: 10967Members, Reinforced - Gold
    If u can afford to do it why not.
    I dont think its a exploit.
    Aliens get regen for 2 res so they cant complain.
  • NeoskepticNeoskeptic Join Date: 2002-11-01 Member: 3161Members
    aliens don't get full health in less than a second with regen either. A marine running across 3 medpacks is up to full health in almost any situation. (the only situation where he isn't is when he's being attacked at the same time. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • AgentOrangeAgentOrange Join Date: 2002-11-18 Member: 9244Members
    Well, I say it's <b>NOT</b> an exploit. It is annoying sometimes, but I like it. Don't you get a great feel when you kill 2 marines and the commander is health spamming like it's going out of style??
  • badmoonbadmoon Join Date: 2002-11-05 Member: 7212Members, Reinforced - Shadow
    I also agree, it's not an exploit. If the comm is gonna drop 10-15 health packs and waist 30 recorces i say it's balanced. In my experiance half the time the healthspam doesn't save the marines (provided he is alone).
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    edited January 2003
    it costs resources, SUYF
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    (another pointless agreement)

    Yeah, I agree its not an exploit, costs too much.
  • Diablo1399Diablo1399 Join Date: 2002-11-15 Member: 8776Members
    Hmm, I think ALL marine equipment/weapons should fade out after a certain amount of time. This would mean that the comm can still health spam, but it's likely to end up as wasted res if he's not careful.
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->aliens don't get full health in less than a second with regen either. A marine running across 3 medpacks is up to full health in almost any situation. (the only situation where he isn't is when he's being attacked at the same time.  
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yeah but they get their armor back, Marines have convience, Aliens have completion
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hmm, I think ALL marine equipment/weapons should fade out after a certain amount of time. This would mean that the comm can still health spam, but it's likely to end up as wasted res if he's not careful.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    Umm all items do disappear, health packs disappear after about 30 seconds i think.
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    Okay i noticed this,when i had my own server going i noticed that COMMANDER wich was commanding marines at time had binded the command for spawning medpack to keye,Cost:0 RP,marines told it,also he had done same with ammo packs,it was really unfair for aliens,next time i decided go marines to look if it was true,well it was,this guy got ammo packs,hp packs for 0 rp,he could put 1000 in same area and not loosing enything. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • AcKzAcKz Join Date: 2002-11-27 Member: 10079Banned
    Healthpack = 2 RP. If you want to waste 20 RP dropping health, by all means. If aliens force you to waste RP like that the aliens are bound to win.
  • agentpropagentprop Join Date: 2002-11-16 Member: 8961Members
    He bound a key to get medipacks and ammo for free? They are preset variables, and shouldnt be able to be changed by a server, let alone a client.

    As for the whole exploiting thing: They *should* cost 2RP per one box. thats 4RP for 100Hp. If you have alot of marines and want them all 100 health, its gonna cost more. Regen costs 2RP (42 including 3 def chambers) for the aliens, and they get FULL regen, including armour.
  • ChronChron Join Date: 2002-11-03 Member: 6185Members
    I still like the idea of killing skulks with flying medpacks.
  • includeinclude aka RpTheHotrod Dallas, TX Join Date: 2003-01-08 Member: 12027Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    Some people say chatting is an exploit too...cuz you can magically say something and everyone sees it.




    Point is, it's part of the game, and intended. The aliens have FAR more "exploits" than a health spamming comm. It is NOT an exploit.
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    skulking a marine who is being health spammed is really fun, especially after the rine is down, you global say "Cancel those medpacks, comm"

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Heresy_FnordHeresy_Fnord Join Date: 2002-11-05 Member: 7207Members
    I think anything the marines do is an exploit. I mean, who the hell made it so they could move?

    I think when people join the marines they shouldn't be able to see either. That way we could minimize their killing exploits as well.
  • ShuflYShuflY Join Date: 2002-11-15 Member: 8760Members
    If health packs were free, I'd consider calling health pack spamming an exploit, but they are not. I've seen many marines lose a game because their commander drops way too many health packs too fast. I try to not drop any health packs that will go unused, as they are really expencive to use (sure, they only cost 2 res, but it adds up, quick.)
  • Mr_BeanMr_Bean Join Date: 2002-11-09 Member: 7943Members
    However Medic Spam can be used in another way, The tradtional Jetpack-Weilder Hive killer

    Or worse

    The Field of Heavies

    By that I mean prespaming a entrance right before your marines get thier so they can't move without walking over heath, I've seen one Heavy with a lmg hold of 5 Fades(Inculding myself) because every step he took was over heath and ammo

    Probably around 120 RP there but he killed in exchange FIVE fades and gave them time to seige the Hive
  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    Your best way to drop those lucky guys who get all that attention is to stand in the packs of HP/Ammo and attack when they go for it.
    Dropped many a jetpacker just by waiting for the imminent landing for a refuel. For heavies/ground troops, if the comm has enough res to keep a guy alive to drop 5 fades, that means 1) He's got too many res. 2) Your team needs to work over a few nodes. 3) That late in the game with that many res means you're probably screwed.
  • KMGorKMGor Join Date: 2002-11-19 Member: 9299Members
    I love it when ultra newb commanders drop like 5 billion health packs. It's hilarious. Or when marines are bout to lose, and they just drop random health on all the aliens and buildings EVERYWHERE.
  • SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
    I do consider it an exploit. The way I look at it is as follows. Was this how the developers INTENDED medpacks to be used? I don't think so.

    I'd like to see a limit of 1 med pack drop every 2 seconds. That would allow a commander the ability to drop 1500 health per minute, or the ability to heal an ENTIRE TEAM of 15 marines to full health. However, in the heat of battle, a two second delay would prevent the exploitation of medpacks to give 'god mode' to a player of the commander's choosing.

    Let's make a comparison. Say a gorge could heal 50 points per spray. Would it be an exploit if he stood behind a fade and continually heal sprayed them?

    I can only imagine the complaints if the situation was reversed.

    Regards,

    Savant
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