Fiddly bits

ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
<div class="IPBDescription">Ns_next is on the decorations</div>some techie bits on a workbench in ns_next

Comments

  • LPCLPC Join Date: 2002-04-07 Member: 384Members, Reinforced - Diamond
    looks really kewl! but the lightning is booooring...
  • Black_DogBlack_Dog Join Date: 2002-02-10 Member: 190Members
    good point lpc.
    i think the door tex is not very good near those walls
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    are those models or not? They look ok.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    That's all brushwork, I can't do models.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Nice idea. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Will give the level a more natural and realistic feeling.

    I like your use of misc objects throughout the map.
  • MistahRedrumMistahRedrum Join Date: 2002-01-25 Member: 81Members
    I didnt know bowling pins were used in space ;P j/k
    It looks ok but as everyone else said, you can do much better as i have seen your other work.
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    so what are they!?
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
    woah... giant metallic lightbulbs!  j/k <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->  you gotta admit, they look the part <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    mmmm, it would be better if you made these models . . . if its possible, get someone to help you out there.
  • LPCLPC Join Date: 2002-04-07 Member: 384Members, Reinforced - Diamond
    no way, you can't shoot at models, so if this doesn't give any problems, go for brushes!
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    Be careful with stuff like this, it will cut up your portals and push up your vis times. Lots of very scaled down textures will also generate more patches. Make them func_illusionary.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    They're all boxed in with CLIP and naturally none of them actualy touch the table.  It has added noticably to compile times <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->

    I can't spare the entities to make them func_illusionary.



    <!--EDIT|ChromeAngel|April 28 2002,16:29-->
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    You mean you can't spare 1 func_illusionary for all the stuff on the bench? Just one is all you need, select all the tools and tie them to the same func_illusionary.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I'm pretty close to the entity limits of this area.  If I turned them into func_illusionary you probably wouldn't be able to build anything in this room (resource node out of shot behind me).
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