Func_seethrough Crashes Map
Lucid
Join Date: 2002-12-11 Member: 10534Members, Constellation
<div class="IPBDescription">newbie here</div> ok so I'm making my little practice room and it works fine atleast for loading it up and running around (i'm surprised I've gotten that far). But now that I want to make the ceiling func_seethrough it crashes the map when i look up (as a non-commander ofcourse). I'm familiar with leaks because I took out a wall once just to see what would happen <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> . But It definately isn't a leak where i can see outside my map, the corners are tight . I'm using quark and this is what I did: I created a func_seethrough, it comes in with a poly attached to it, i delete the poly, then in the menu i drag my ceiling brush onto the func_seethrough and it looks like this:
<a href='http://damagenetworks.gotdns.com/Clipboard01.gif' target='_blank'>http://damagenetworks.gotdns.com/Clipboard01.gif</a>
what am i doing wrong?
<a href='http://damagenetworks.gotdns.com/Clipboard01.gif' target='_blank'>http://damagenetworks.gotdns.com/Clipboard01.gif</a>
what am i doing wrong?
Comments
I recommend making a small test map to experiement with if you are unsure.