Problem Compiling

fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
<div class="IPBDescription">Seems I can't compile</div> Alright. I'm not new to mapping, I did many CS maps, but I am new to NS-style mapping. I'm using Hammer to build with the newest ns fgd, and I'm using Batch Compiler with ZHLT to compile (like I've always done). I haven't been able to get my map to compile yet, and yes, I do have the hull file in the sequence. I tried doing a direct path to nshulls.txt, and I also tried to change the extension to nshulls.hull so I could browse for the file and locate it that way. I always get this problem in the hlcsg section:

Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull

followed by this error in the hlvis section:

Error: Portal file 'I:\Valve Hammer Editor\maps\firstbuild-j.prt' does not exist, cannot vis the map

Now, since each exe is run off the outcome of the previous exe, I was told that the problem was with the hull file. Now, I'm perplexed with this problem, and am just wondering what y'all could throw out there for me. Is it a hull file problem, or is it something else simple?

Comments

  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    Has nothing to do with hullfile. My guess is you have some rooms completed separated from the world with brushes that don't have any entities in them.... and do you have an info_player_start?
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    I pulled all entities due to a leak, and haven't replaced them. I originally thought this was the problem as well, until I was assured that it should compile fine without entities. I was doing that just to check the leak problem, since the leake seems to always "occur" in the entities themselves (info_player_start, team_hive, and team_command).
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    How is there going to be a leak without an entity to leak out of where you want to keep inside?
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    Wow, I found my problem. I had about 6 leaks all over the map. I had to use the "black box" method and systematically export and compile every 64-128 pixels. Hopefully the map will go a little faster now that we have some basic layouts, and I'll get screenshots out as soon as I get anything finished.
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