Newbie Ns Mapper Questions

LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
edited January 2003 in Mapping Forum
ok so I'm teaching myself how to use quark *(i dont like hammer) and how to map for NS in general. I made a room, put all the needed (i think) entities to atleast join the game and run around. I've got a info_player_start, team_command, info_mapinfo, 2 info_team_starts (one for each race), and a team_hive. I did the quick go thing, started up fine, i can join aliens or marines just fine but:

1. can't do damage to either hive or command console
2. can't build anything

I also have another question. I put a resource nozzle in the map just to check it out. If i join the marines, the nozzle has a marine RT on it. If I join the aliens the nozzle still has a marine RT on it. What decides what the starting nozzle is for each team?

Comments

  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    <!--QuoteBegin--Widowmaker -CFH-+Jan 15 2003, 08:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Widowmaker -CFH- @ Jan 15 2003, 08:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1. can't do damage to either hive or command console
    2. can't build anything

    I also have another question. I put a resource nozzle in the map just to check it out. If i join the marines, the nozzle has a marine RT on it. If I join the aliens the nozzle still has a marine RT on it. What decides what the starting nozzle is for each team?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    A 1) You cannot do damage until a game has started, so you have to have one player from each team. They don't want someone to chomp the CC until it's down to 1 hp, then have a marine join and be screwed.

    A 2) Same as answer 1. they don't want you to cap all the res nodes and build up huge bases in the hives and then put a siege outside (or inside) each hive so the kharaa players are screwed as soon as they join.

    Both answers can be put the other way (i.e. marines killing hive before the alien starts, alien building 900 offense and defense chambers and webbing the entire level before a marine gets in. It's just built into the game.

    If you have a lan, create the game, and get in the game from another comp as well. Have each comp on a different team. This will allow you to test your map's playability (generally).

    As for the nozzle, I haven't figured that out. probably how close it is to the cc vs the hive
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    for this just add ns bots to the game.

    Widowmaker -CFH- : distance decides in 1.0 wich ress belongs to wich CC or hive.
    there are some improved ns.fgd files were you can determine the start ressource place in the entity settings.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    You can also turn on cheats (sv_cheats 1) which will let the game start when either team has a player. You can add it to your shortcut with +sv_cheats 1 or you can use -dev which will enable it by default.

    <b>Example:</b> hl.exe -dev -console -sw -game ns +map ns_caged -maxplayers 32
    (-sw stands for "startwindowed")
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    hmm, thought i had the sv_cheats thing set for quark to run it as i did the quick go thing, maybe i took it out by accident. I'll check when I'm at home again.
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