Important Information For All Mappers.

Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
<div class="IPBDescription">Disappearing entities? NS specific fix.</div> I posted yesterday at Valve ERC regarding a problem with my map and disappearing entities, and after a short discussion with the valve community guy we decided it was most certainly not my map that was causing the problem, there was something in the updated server code.

I sent Flayra an email about it, and he responded on the thread that, in order to bring down the lag (basically, server CPU overload really, not net lag, because NS is -extremely- CPU intensive on the server side) he put in an NS specific method of culling entities, the formula he said he used was "2.1*topdownculldistance", so where an entity was 2.1 times the distance away from the player as the Topdownculldistance (which is 512 by default) it is not drawn AT ALL. He went on to say he might add a fix in the future for mappers to specify their own multiplication variable for the topdownculldistance, but I have already discovered that if you simply specify a new topdownculldistance in info_mapinfo you can get around this problem, at least until a better fix is found.

Adjust the values with care however, as I'm not exactly sure what the lag results will be. You will need very good vis blockers to ensure the server isn't overloaded with data.

If anyone has anything more to add to this, please by all means post it. I've spent almost a good 2 weeks tracking down this problem, and I'm glad I finally found at least a temporary fix.

^Requiem^

Comments

Sign In or Register to comment.